20 hours ago, RickInVA said:Respectfully, your view that "Defense is preventing a hit entirely" is your position/opinion/premise, not necessarily fact.
Regarding my sloped armor hypo you admit that "Full deflection is only one possible outcome", which I myself said. But, that means it is an outcome.
You also don't refute my statement that applying 2020 earth reality to the Star Wars universe is senseless. Just because something doesn't exist now doesn't mean it never will.
But all that aside...
Lets say you are the game designer. You desire to have an armor, something worn by characters for the reduction and/or prevention of damage, that functions in such a way that sometimes, but not always, an attack against the wearer, directly because of the effect of the armor (that is important!), does no damage to the wearer. As an explicit example, your desire is that if the character has one (1) wound remaining, that any weapon, regardless of the amount of base damage it causes, and equally regardless of the amount of Soak the character has from other sources, directly because of the effect of the armor has an increased chance , not certainty, to do no damage to the character. However, if the special ability fails that damage proceeds as normal (i.e. it is prohibited to attempt to implement this mechanic as Soak, that already exists and is not this mechanic by definition). You feel the game you are a designer for needs armor with this ability. How would you, Tramp Graphics, implement this in the game? And for the sake of the argument you have to do so, your boss has instructed you on pain of dismissal to design a game mechanic to accomplish this end.
What do you do?
Because Defense is preventing a hit . More specifically, Defense makes you harder to hit . This is because Defense adds Setback Dice to your attack roll . The Attack roll, or combat check , as it's called in this system, is your roll to hit the target. Defense doesn't make you harder to damage . That is covered by Soak . That's the difference. Defense makes you harder to hit , whereas Soak makes you harder to damage .
If I were a game designer, the only stat that I would give armor is a damage reduction stat. Call it Soak, call it DR, call it Stopping Power . The point is that armor reduces damage . That is all it does. That is the only thing it does. It does not make you harder to hit. The only other stat is would have is an encumbrance value . And that would actually make it easier to hit the wearer.
14 hours ago, Sturn said:No it isn't. Show me the word hit in any of the 3 core books where it actually describes fully the attack action . The word hit is not there. You obviously may call it a hit or whatever you wish. But the mechanics of what is happening, the details, are pretty clear. It is describing a success with the explanation that a success applies damage. The RAW actually has one section in each book where it describes what an attack action does, and it never once says hit. It says success, and speaks about a success applying damage. That's it. No mention that it's all about a hit or a miss, only about a success and damage or a failure and no damage. While you can call it a hit, it is not a hit in the sense of a "hit or miss" as you are claiming. It's a narrative system. Why would they limit how you can describe a successful attack to just a hit or miss?
Is hit another word for a success? Sure. I'm sure referees describing the success of a roll have used many words for what happened: a hit, a strike, a wack, a slap, a punch, a blast... Whatever you call it though, you have to look at the actual description in the RAW for this system to tell you what that hit, strike, wack, slap, punch, or blast actually did. It's written out pretty plainly - it's a success, with success applying damage.
You're darkly comically way to invested in this one word that you have completely closed your mind to even considering that others may have a point. I was actually on your side about Soak at the start of this. You should consider why your possibly one proponent has jumped ship. It sunk quite a while ago. You're gurgling water while claiming the boat is still afloat.
For your sake, I hope you are actually sitting at home laughing repeatedly as you type these responses as your friend pats you on the back complementing you taking Troll to a new level of mastery.
I already did. Numerous times . It's stated in the full text for Parry , for Reflect , and for Circle of Shelter .
Both Parry (F&D CRB page 149) and Reflect (F&D CRB page 150) begin with the phrase: "When the character suffers a hit ..." Circle of Shelter (F&D CRB page 140) starts with the phrase, "When an ally engaged with the character suffers a hit from a combat check ,". All three talents use the phrase "suffers a hit ". That is where the RAW uses the term hit . In order for a weapon to apply damage to a target, the weapon has to actually hit the target. A sword or lightsaber will not cut an opponent if it doesn't actually strike the opponent; if it doesn't hit . A blaster bolt won't kill a storm trooper if it doesn't strike the storm trooper, if it doesn't hit . A combat check determines whether or not you hit your intended target. Unless you're using an area effect weapon, such as a grenade, you must actually hit your target to damage him. The weapon doesn't do damage if it doesn't hit in the first place. So yes, a combat check is a roll to hit the target. a Success means you hit, and thus can do damage, knock the target over, disorient him, concuss him, etc. A failure means you miss. Thus, no damage, no Knockdown, no Disorient, no Concussive.
36 minutes ago, CloudyLemonade92 said:How would you explain what is happening with a personal shield generator, which gives no soak but has a defence rating.
Or how do you explain deflector shields on a ship? For the shields to do their job, they actually have to be narratively hit with a projectile. Successfully hitting, but doing no damage, bouncing off harmlessly.
32 minutes ago, P-47 Thunderbolt said:I think that PDS are broken and should have some Soak or Armor added to them (see "Personal Deflector Shields 'Fix'" thread), but Tramp has already answered this question (I think I was the one who brought it up) by saying something along the lines of "the shield bubble is bigger than the ship, so the turbolaser can hit the shield and yet not make contact with the target."
30 minutes ago, CloudyLemonade92 said:Oh I see. 🤔
@P-47 Thunderbolt nailed it. Energy shields, including personal scale ones, create a bubble around the target, actually preventing the target from being hit. This is shown clearly in the prequels with the Droidikas, and and in TLJ, with the Resistance fleet.
Check time stamp 2:38. Look at how large those shields are, and how far out they extend from the droidikas they surround. You can see the blaster bolts dissipate off the Droidikas' shields without coming anywhere close to the droids themselves. The droidika's are never hit. That is Defense.