Title says it all. Is the Bounty Hunter Signature Ability "Always Get My Mark" OP? The ability to just flip a (couple) DP(s) and start with the target in custody seems a bit much.
Perhaps I'm just not particularly comfortable with narrative abilities, but even with the advice on use of narrative abilities it seemed a bit OP. Particularly since I would have to always plan two sessions, one where the challenge is getting to the target and one where the challenge is getting out with the target.
Do you think it is okay to just veto use of it sometimes? One of the things that makes it a little bit difficult is how much it can throw a session plan into disarray.
Do you think removing the ability to start with the target in custody is a viable fix? If so, what to replace it with?
With a Hard difficulty, they have to be pretty high in that skill/characteristic to reliably succeed, but the Reduce Difficulty upgrade makes it so that someone who is fairly average in their field (YYG) has a pretty good chance of succeeding fairly consistently.
In the event that they are trying to track down someone who has a (hidden) base of some kind, I guess it would make sense for them to find the base with the ability...
As you can probably tell, I'm pretty unsure on this. I'd appreciate any advice or insight any of you have on the topic.