Issuing orders to Units Not on the Battlefield

By Cleto0, in Rules

@nashjaee, your time to shine!

Can you issue orders to units that are set aside via Rapid Reinforcements using HQ uplink?

#showyourwork:

I looked at page 70 in particular, but nothing was found on the "playability" of upgrade cards. I also looked at page 2 and page 45 on legality of issuing orders.

Setup for Rapid Reinforcements: set aside 1-2 units, but the command tokens remain in play (because they normally go into the order pool)

Theory:

Issuing orders with HQ uplink can be done at anytime during the command phase , and cards are always in play, meaning that it can be tapped to issue the order, delaying rapid reinforcements for a turn. This is because with rapid reinforcements the order must be drawn from the order pool to deploy the unit.

Does this mean you can flip over the order to "activate" the set aside unit? Does this work for delaying rapid? Am I missing a rule?

This is "gaming" the condition, but I feel like it is important to know if it works. It also seems like it could be really good especially if it counts as an activation. Thanks!

If it was legal to issue the order to them , then the conditions for placing them on the battlefield (drawing a token for the unit when there were no more trooper units to activate. Since the token wasn't in the bag you would never ever draw it. So you would essentially set up a situation you would never be able to deploy them and possibly never fulfil the conditions where turn 1 would be able to finish.

So the answer is no, even if there is no other rule preventing you issuing the order to the unit, you'd never fulfil the requirement to deploy the unit.

2 minutes ago, syrath said:

If it was legal to issue the order to them , then the conditions for placing them on the battlefield (drawing a token for the unit when there were no more trooper units to activate. Since the token wasn't in the bag you would never ever draw it. So you would essentially set up a situation you would never be able to deploy them and possibly never fulfil the conditions where turn 1 would be able to finish.

So the answer is no, even if there is no other rule preventing you issuing the order to the unit, you'd never fulfil the requirement to deploy the unit.

Well, in theory, a unit that is issued an order could activate. They wouldn’t be on the battlefield, so their activation would end immediately, according to my reading of the card. Off of this, your opponent would then activate their unit and the turn would continue. On round 2, you would place the order in the bag so you would have to place them there. I can’t find anything in the rrg about who is eligible to receive orders from themselves, and I believe they can do it at anytime.

Ysee, in Armada, things off the board / nit yet deployed , DONT gave upgrades work for this very reason.

The trigger for placing the unit on the battlefield is " when a player draws an order token with a ranks matches a friendly set.aside unit, if they cannot choose a unit on the battlefield.with a matching rank they must place.that unit onto he battlefield.

So if you have for example 6 Corp units and set aside one and you can somehow issue it an order since there are 5 units on the table you would never "draw" the sixth token to fulfil the requirement above. So the unit would never deploy ( assuming that no Corp units are destroyed on turn 1. Even if a Corp unit was destroyed before activating the unit is placed on the table with a face down order token. Ultimately the best that would happen is that you'd never fulfil the requirement that allows you to deploy, or at worst you lose a unit first . So again even if No other rule exists doing so hurts you more than it helps.

Activation of the unit doesnt allow you to place it on the battlefield. Only "drawing the token when no other units of that rank are left to activate" does, and when you do the token is placed face down.

Edited by syrath

Also found another rule that also stops this being of benefit

Starting with the player who has priority, each player takes a turn activating one of their unactivated units. Players continue alternating turns until each unit on the battlefield has activated.

So it isn't possible to activate a unit "off the battlefield"

So ultimately giving the token your never activate and you'd never draw it , so you may never be able to end turn 1 since a token is in play for a unit that cannot activate nor could it's token be drawn since it's not in the bag.

Edit finally found this rule which would indicate you need to be on the battlefield

When a unit is issued an order, a player places an order token that matches the faction and rank of the unit receiving the orders near that unit on the battlefield; the player places the order token so its rank is faceup.

Edited by syrath
13 hours ago, Cleto0 said:

I looked at page 70 in particular, but nothing was found on the "playability" of upgrade cards. I also looked at page 2 and page 45 on legality of issuing orders.

You muts have read the answer on page 45 then:

"When a unit is issued an order, a player places an order token that matches the faction and rank of the unit receiving the orders near that unit on the battlefield; the player places the order token so its rank is faceup."

Thanks @syrath and @Lemmiwinks86.

8 hours ago, syrath said:

Starting with the player who has priority, each player takes a turn activating one of their unactivated units. Players continue alternating turns until each unit on the battlefield has activated.

I believe this is the answer I am looking for because it means you cannot activate them.

1 hour ago, Lemmiwinks86 said:

You muts have read the answer on page 45 then:

"When a unit is issued an order, a player places an order token that matches the faction and rank of the unit receiving the orders near that unit on the battlefield; the player places the order token so its rank is faceup."

I don’t believe this actually is talking about rules for the unit. It seems like it is talking about the order token specifically, not a unit.

I think it needs to be more clear when certain cards are in play, because as of now, it seems cards are in play all the time.

I don’t know if you could still be issued orders so you have control on when you want to RR, but it isn’t abundantly clear when you are eligible to be issued orders from yourself.