(I'm really liking this dice setup.. everything in one place )
Yaimpar be te Bes'uliik OOC
@ShockHelix , please go ahead and roll initiative.
Just now, RuusMarev said:(I'm really liking this dice setup.. everything in one place )
Do you want to keep it if/when Orokos comes back up?
Cool or Vigilance?
Cool.
Okay. I'm taking a looser approach to initiative for this, so Arde's is enough to go first.
4 minutes ago, P-47 Thunderbolt said:@ShockHelix , please go ahead and roll initiative.
Do you want to keep it if/when Orokos comes back up?
Wouldnt be against it.. lets see if they fix their site or not...
There, got it to let me log in with my name.
I'll do what the players want in this case, but I think I'd rather use Orokos since it allows you to post the results here.
@P-47 Thunderbolt How many imperial supercommandos are there?
Okay, please make a Hard Perception check.
(The commandos and gunships are currently at Extreme range)
Oh. In that case, I’d like to swap Arde and Naz’s initiative slots this round, and have Naz take a look with his electro binoculars.
What exactly do electrobinoculars do? I can't remember.
Let you see up to 10km away and remove setback on checks due to range or low light
page 175 on the EoteCore
Edited by ShockHelixOkay... Hmmm...
I'll make it an Easy Perception check then since you're just trying to count them.
It wasn't reflected in the difficulty I originally set for it, but the way I'm (tentatively) handling Perception is basically the same as ranged attacks with occasional increases/decreases and Setback depending on the circumstances.
Wow. Triumph on the first roll.
Okay, there are about a dozen commandos, and there are some standard stormtroopers in the gunships (but you aren't sure how many).
What do you want for the Triumph?
(Your group has about a dozen as well, with 6 landspeeders, two of which are weaponized with a pintle-mounted HRB. The speeders are arrayed in a rough circle)
What can I use the Triumph for? I was checking on the core rulebook, but getting a boost on “interacting with the element” seems a bit too strong since the interacting would be shooting.
I was thinking noticing some flaw or introducing something into the narrative.
Introduce something into the narrative you say? Something like a weapon that can shoot that far?
Not quite what I had in mind, but why not? (The HRBs do have range)
You find a sniper rifle in the back of the speeder next to you, if you want it.
Extreme, 10, 3, Accurate 1, Pierce 1, Prepare 1.
Edited by P-47 ThunderboltAdded some stats
Alright, I’d like to use Naz’s turn to grab the sniper and hand it to Arde then.
Okay. Please go ahead and post IC.
The transports land in front of the position, deploying their stormtroopers (2 squads each).
The Imperial Supercommandos use a Maneuver to fly over the position and exchange fire with the members of Clan Skirata (One takes a Shot at Arde). They are staying at Long range above the position.
Shooting at Arde: 1 Failure, 4 Advantage. Adds a Setback to Arde's next check and adds a Boost to the next check targeting him.
Arde is up now.