So with the interaction of stress and energy it seems that Blue moves are pretty useless on Huge ships. (or rather, much less useful or required than on smaller ships)
Red moves usually give stress, but instead of giving stress it removes one energy. Only if you don't have any energy do you get the stress.
So scenario 1: You have 1+ energy.
You make a red move, so instead of gaining stress you lose your energy.
Next turn dailing a blue will have no effect.
Scenario 2: You have 0 energy.
You make a red move, you gain a stress.
Next turn you recharge one energy, so instead of actually getting the energy you lose the stress.
So dailing a blue will still have no effect.
So basically a blue move only does anything useful if you have 2+ stress tokens on your ship.
Am I missing something here? Shouldn't blue moves give an energy by default?