So with my collection the only ship type I have enough off to actually play a wing are the Z95s. But this is ok, the way wings work can potentially make them useful, because my main issue with z95s and missiles I have in general is that moving in ini1 means you hardly ever get a target lock. Now with wings I can drag the pirates up to wingleader initiative.
So until Bossk is released for the Z95 N'dru will have to do. His ability won't count for anything though.
Z-95-AF4 Headhunter - Binayre Pirate - 30
x 5
Binayre Pirate - (24)
Concussion Missiles (6)
Z-95-AF4 Headhunter - •N’dru Suhlak - 41
•N’dru Suhlak -
Hunt Saboteur
(31)
Expert Handling (2)
Veteran Wing Leader (2)
Afterburners (6)
Total: 191
Between expert handling and afterburners you abuse all the wing movement. And then after placing the wing you can make use of the higher initiative to get target locks for the missiles. Still not ini 5 or 6, but a far cry better than trying to get ini 1 target locks.
Any good?
(And I realise Cracken is way better for the Rebels, Stupid illicit tax makes Cracken + 5 rebel z95s actually come out at the same cost. Higher initiative and have a potentially useful leader ability.)
Edited by Bort