Upgrade combos that break Epic

By XPav, in X-Wing Epic Play

25 minutes ago, Jedu said:

Not as many, as you wamt. You can fire bonus attack as many times, as many of the "bonus" headers are written on a hardpoint card. So, e.g. you can fire ion cannon battery only once (in a round). With Bistan though, maybe you could fire it twice?

You can not. You may only fire hardpoints as many times as they have Bonus Attack headers. Bistan, VTG, etc don't change that, so they are mostly effectively worthless on Huge ships with only hardpoints

2 minutes ago, Itheral said:

You can not. You may only fire hardpoints as many times as they have Bonus Attack headers. Bistan, VTG, etc don't change that, so they are mostly effectively worthless on Huge ships with only hardpoints

The gunners add bonus attacks... that said, the actual wording of the rules are going to be key

Veteran gunner doesn’t help in this scenario as he denies further bonus attacks from that gun

Edited by LagJanson
1 minute ago, LagJanson said:

The gunners add bonus attacks... that said, the actual wording of the rules are going to be key

Well, my thought process is that a bonus torpedo attack still requires the lock because of the "Attack [lock]" header. So a bonus hardpoint attack will retain the "Bonus Attack" header, making it ineligible for a double attack with Bistan, Ezra, etc.

I may be making up rules now, but that's my read of the situation. I agree that their rules don't seem to stand up to scrutiny very well.

Just now, Parakitor said:

Well, my thought process is that a bonus torpedo attack still requires the lock because of the "Attack [lock]" header. So a bonus hardpoint attack will retain the "Bonus Attack" header, making it ineligible for a double attack with Bistan, Ezra, etc.

I may be making up rules now, but that's my read of the situation. I agree that their rules don't seem to stand up to scrutiny very well.

Possibly. I’m not going to defend this position since I don’t have the rules handy. Just raising it as something to actually read before deciding

10 minutes ago, LagJanson said:

The gunners add bonus attacks... that said, the actual wording of the rules are going to be key

Veteran gunner doesn’t help in this scenario as he denies further bonus attacks from that gun

Grabbed from the wiki, since that was handier than finding the actual huge ships rules ref

Bonus Attacks

When an attack granted by a special weapon has the “ Bonus Attack: ” header, a huge ship equipped with that upgrade may perform the listed bonus attack while it engages, before or after its standard attack. Additionally:

  • A huge ship may perform any number of bonus attacks each round.
  • A huge ship can use each “ Bonus Attack: ” or “ Attack: ” header only once per round.

Since hardpoints don't have a normal Attack: header, they are limited to that 1 per round regardless of how you would be able to trigger it. Unfortunately, that does greatly limit the usefulness of the gunner slot for Huge ships, but I would guess the attack limit is very intentional on FFG's part

15 minutes ago, Itheral said:

Grabbed from the wiki, since that was handier than finding the actual huge ships rules ref

Bonus Attacks

When an attack granted by a special weapon has the “ Bonus Attack: ” header, a huge ship equipped with that upgrade may perform the listed bonus attack while it engages, before or after its standard attack. Additionally:

  • A huge ship may perform any number of bonus attacks each round.
  • A huge ship can use each “ Bonus Attack: ” or “ Attack: ” header only once per round.

Since hardpoints don't have a normal Attack: header, they are limited to that 1 per round regardless of how you would be able to trigger it. Unfortunately, that does greatly limit the usefulness of the gunner slot for Huge ships, but I would guess the attack limit is very intentional on FFG's part

Reading that carefully, it never says a huge ship cannot use other bonus attacks. It says it can only use each bonus once and that the special tag Bonus Attack: can be used before the primary attack (neat!) - There might be something else in the book that kills it

Edited by LagJanson
50 minutes ago, LagJanson said:

Reading that carefully, it never says a huge ship cannot use other bonus attacks. It says it can only use each bonus once and that the special tag Bonus Attack: can be used before the primary attack (neat!) - There might be something else in the book that kills it

The hardpoints have no other way to attack without the Bonus Attack: header, so as far as I can see, any of the bonus attacks granted by a gunner would need to use that header, which would then fall under the 1 per round limit.

There is some room here for FFG to well.. FFG the rules a bit and say it works, but I think its pretty clear its meant to be strictly limited to the # of Bonus Attack headers a given hardpoint has

53 minutes ago, Itheral said:

There is some room here for FFG to well.. FFG the rules a bit and say it works, but I think its pretty clear its meant to be strictly limited to the # of Bonus Attack headers a given hardpoint has

FFG really needs a consistent writing scheme... Anyway, I'm not going to pitch a fight. I'm not convinced but I'm also not planning to put it on the table since I do have questions regarding the combination. I'm more inline with the "if in doubt, the answer is 'no'" type of person.

What about a Wing of Alpha Class led by Vynder? He slams and the wing follows with only Vynder getting the disarm. Seems daft to me be cause then the wing can all lock and reroll all dice on their attack.

29 minutes ago, harkonen187 said:

What about a Wing of Alpha Class led by Vynder? He slams and the wing follows with only Vynder getting the disarm. Seems daft to me be cause then the wing can all lock and reroll all dice on their attack.

Read the wing rules. If wingmates have SLAM and the wing leader SLAMs, they follow, but get disarmed tokens. (It appears they thought about that one!)

7 hours ago, ChahDresh said:

Read the wing rules. If wingmates have SLAM and the wing leader SLAMs, they follow, but get disarmed tokens. (It appears they thought about that one!)

It’s in the rules reference! Yes they did indeed think about it 😂

Yesterday night I played a Gozanti with Blood Crow title, point-defense battery and Agent Kallus.
Really nasty.

On 11/20/2019 at 11:53 PM, harkonen187 said:

What about a Wing of Alpha Class led by Vynder? He slams and the wing follows with only Vynder getting the disarm. Seems daft to me be cause then the wing can all lock and reroll all dice on their attack.

As noted they get the disarm. It should however also be noted that they can still take a lock and ignore the disarm with their config ability, and attack. Basically they get advanced slam for free for being wingmen. They do NOT skip their action step, however they do get the config restriction on not spending their lock. I guess that's why you give them FCS.

Edited by Cerebrawl

hey guys has anyone been confused by image.png.d61e36e1e8edcb33c343f8344c86ee86.png becuse i do not get how plo can lead torrents with vet wing leader

18 minutes ago, player3770772 said:

hey guys has anyone been confused by image.png.d61e36e1e8edcb33c343f8344c86ee86.png becuse i do not get how plo can lead torrents with vet wing leader

Quick Build does not follow standard squad building rules. Just build the way it says on the Quick Build cards and call it good.

Edited by Hiemfire
1 minute ago, Hiemfire said:
19 minutes ago, player3770772 said:

hey guys has anyone been confused by image.png.d61e36e1e8edcb33c343f8344c86ee86.png becuse i do not get how plo can lead torrents with vet wing leader

Quick Build does not follow standard squad building rules. Just build the way it says on the cards and call it good.

Quote

thanks i might acullaly use it now

I'm totally betting on a new went leader card that allows an Aethersprite to lead torrents, and maybe even Y-wings. So many cool options available to the developers - I can't wait to see what's next!

(Actually, I can wait because I've barely scratched the surface of the current Epic stuff, but needless to say, I am excited for more!)

Edited by Parakitor

Pssssstttt it’s Epic I won’t tell anyone if you use a different Jedi and a bunch of Torrent wingmen.

Concept, intentionally leaving off damage spread and replacing it with a mini battle mediation effect that comes at a double cost. It allows for some good combos too with mad ordinance, and the wingmates could still take dedicated, so I thought it was a good trade. Upgrade cost is based on Force value, 5/7/9?

Jedi General

You are a wing leader. You May have up to 2,3,4, or 5 wingmates of the same ship type, and that type may be different than your own.

You may spend a (Force) as an action to allow a number of wingmates up to your printed Force value to perform a Focus action.

Not breaking, but powerful:

-Sinker grants a reroll on the Huge ship's primary attack if flying alongside. And for all the escorts as well as long as they are in the side arc.

-Drea alongside a fully weapons loaded C-Roc grants rerolls on all attacks, as long as she sees the defender. Pretty powerful, as she does it for the escorts as well.

-Similarly, Gavin enables 1 hit to crit for the Huge ships on all attacks, if he also has the defender in his front arc.

On 11/24/2019 at 2:29 AM, Giledhil said:

Yesterday night I played a Gozanti with Blood Crow title, point-defense battery and Agent Kallus.
Really nasty.

I had thought of this.

even a PerCop and/or team for calculate can make it nasty.

Blood Crow is a crazy deal. But then, it was Thrawn’s ship, so it should be.

When do we get him in game?

I'm totally betting on a new went leader card that allows an Aethersprite to lead torrents, and maybe even Y-wings. So many cool options available to the developers - I can't wait to see what's next!

(Actually, I can wait because I've barely scratched the surface of the current Epic stuff, but needless to say, I am excited for more!)

Edited Tuesday at 06:09 PM by Parakitor

XPav

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Pssssstttt it’s Epic I won’t tell anyone if you use a different Jedi and a bunch of Torrent wingmen.

ForceSensitive

Concept, intentionally leaving off damage spread and replacing it with a mini battle mediation effect that comes at a double cost. It allows for some good combos too with mad ordinance, and the wingmates could still take dedicated, so I thought it was a good trade. Upgrade cost is based on Force value, 5/7/9?

Jedi General

You are a wing leader. You May have up to 2,3,4, or 5 wingmates of the same ship type, and that type may be different than your own.

You may spend a (Force) as an action to allow a number of wingmates up to your printed Force value to perform a Focus action.

hey this jedi general is unfair becuse y-wings and torrents have such a crapy dial that the jedi will go 5 staright and the torents cannot.

only way it works with agent of empire is tiex1 tieln and tiev1 all have very close dials