Upgrade combos that break Epic

By XPav, in X-Wing Epic Play

So the interaction between Huge Ships and Turrets and Actions and Wings the like seems very open to exploitation. Since it's not tourney play, I'm ok with with that, because they could be house ruled or peer-shamed out.

A few off the top of my head:

  • Goji dropping proximity mines and providing evade dice to CR-90s
  • Han Gunner with a Turbolaser battery firing at I7
  • Darth Vader with Afterburners with a wing of TIE/lns that includes Howlrunner following him is just super murderous

Cpt. Jonus with massed ordnance ships or somewhere around ordnance raider.

Roark near CR-90 for not just a single I7 shot,but for all I7 shots.

Gavin Darklighter in any squad with many firing arcs.

Oh, and Tarkin on a Gozanti equipped with targeting battery- for setting up that glorious alpha strike next round.

9 hours ago, XPav said:

Han Gunner with a Turbolaser battery firing at I7

You're thinking small. Bistan to double tap that Turbolaser, my man.

And uh... dream of being able to fire it ever again due to the energy consumption.

Targeting Synchroniser is pretty tasty for big First Order or Resistance forces.

"Null" with a Synchroniser costs very little and provides a bubble where any ship ignores the lock requirements when engaging "Null's" target with the Raider's tasty 180' forward arc torpedoes.

Liberty CR90 +docked AP5+Comms Team+Torin Farr, other upgrads and ships to taste.

Ah, this is one of the things I liked about meta-free Epic 1.0.

No one was out there trying to break it.

15 minutes ago, Darth Meanie said:

Ah, this is one of the things I liked about meta-free Epic 1.0.

No one was out there trying to break it.

Its-all-a-machine-partner.-Live-free-don

16 minutes ago, Darth Meanie said:

Ah, this is one of the things I liked about meta-free Epic 1.0.

No one was out there trying to break it.

If someone does some really janky NPE stuff on your kitchen table and won't knock it off, claiming that it's totally legal and you can't stop them, I think you're allowed to take their ship outside and run it over with your car.

57 minutes ago, XPav said:

If someone does some really janky NPE stuff on your kitchen table and won't knock it off, claiming that it's totally legal and you can't stop them, I think you're allowed to take their ship outside and run it over with your car.

Have their huge ship stuffed and mounted on the mantle?

1 hour ago, XPav said:

If someone does some really janky NPE stuff on your kitchen table and won't knock it off, claiming that it's totally legal and you can't stop them, I think you're allowed to take their ship outside and run it over with your car.

Yeah, I have heard that's a thing. šŸ¤£ šŸ˜„

To be honest, it's refreshing that people are now so into Epic that this thread even gets started, so I guess you have to take the bad with the good.

Edited by Darth Meanie

If nothing else, a list of ā€œyeah nope we arenā€™t doing thatā€ will be handy.

1 hour ago, XPav said:

If nothing else, a list of ā€œyeah nope we arenā€™t doing thatā€ will be handy.

I used to call that The Meta. ;)

On 11/17/2019 at 10:56 PM, XPav said:
  • Han Gunner with a Turbolaser battery firing at I7

I have to stop you on this one. Huge ships don't engage at their Initiative Value, they engage at their Engagement Value. So even if Han gives them initiative 7 for the engagement phase, it doesn't actually do anything.

Similarly, you can't use Swarm Tactics to let your Huge ship fire at i6.

It's all about the Engagement Value. Which is a pretty great change, and I applaud FFG for that design choice!

14 minutes ago, Parakitor said:

I have to stop you on this one. Huge ships don't engage at their Initiative Value, they engage at their Engagement Value. So even if Han gives them initiative 7 for the engagement phase, it doesn't actually do anything.

Um... Rebel Han Gunner doesn't do anything with Initiative Value or Engagement Value of the ship he's equipped to. He permits the ship he is on to perform a turret arc attack at the Initiative 7 step of the Engagement Phase, so I7 Turbolaser shot from a CR-90 is possible.

ā€¢Han Solo

Unlike Roark which directly references Initiative Value:

ā€¢Roark Garnet

9 hours ago, Darth Meanie said:

Ah, this is one of the things I liked about meta-free Epic 1.0.

No one was out there trying to break it.

Hardly. I'll grant you there were fewer formal events but it was pretty easy to break even at an amateur level.

I saw quite a few epic games with an ordnance tubes raider escorted by the Captain Jonus support-buggy (Captain Jonus/TIE Shuttle/Systems Officer) for those Macross Missile Massacre moments, and I don't think I ever saw a rebel squad without Etahn A'Baht.

2 hours ago, Hiemfire said:

Unlike Roark which directly references Initiative Value:

Which is nice because it that logic also keeps Torkil from interfering in a fight between two 150+ point capital ships. Meanwhile, Han letting you fire a turbolaser at high initiative is nice, but 'locking out' a turret arc is potentially a much bigger deal for a warship wanting to empty an entire broadside of turret and hardpoint weapons, so it's probably not as unfair as it sounds.

Edited by Magnus Grendel
3 hours ago, Hiemfire said:

Um... Rebel Han Gunner doesn't do anything with Initiative Value or Engagement Value of the ship he's equipped to. He permits the ship he is on to perform a turret arc attack at the Initiative 7 step of the Engagement Phase, so I7 Turbolaser shot from a CR-90 is possible.

ā€¢Han Solo

Unlike Roark which directly references Initiative Value:

ā€¢Roark Garnet

Whaaat... You spoiled my Roark combo... That makes me a sad panda!

I think Roark would allow the CR-90 to fire at init 7. Huge ships have two init values, one for movement and one for engagement. Roark looks like he'd be changing the CR-90's engagement phase initiative from 0 to 7.

No! "They told me they fixed it. I trusted then to fix it!"

EDIT: Elaboration: Huge ships firing first in const was one of the most annoying things about 1.0 because it was so good, you'd be stupid NOT to include some way to change its Pilot Skill. It restricted builds because this tactic was so strong. When I saw Engagement value, I thought this was all fixed, but apparently they're wording is not as tight as I would have liked.

Or alternatively, they meant for those cards to let affect Huge ship engagement order, in which case I'm really disappointed.

Edited by Parakitor
13 hours ago, Parakitor said:

No! "They told me they fixed it. I trusted then to fix it!"

EDIT: Elaboration: Huge ships firing first in const was one of the most annoying things about 1.0 because it was so good, you'd be stupid NOT to include some way to change its Pilot Skill. It restricted builds because this tactic was so strong. When I saw Engagement value, I thought this was all fixed, but apparently they're wording is not as tight as I would have liked.

Or alternatively, they meant for those cards to let affect Huge ship engagement order, in which case I'm really disappointed.

Dont worry, they can still FAQ away the clear meaning of card text.

34 minutes ago, Rakaydos said:

Dont worry, they can still FAQ away the clear meaning of card text.

It's not the card text, it's the rules text that they omitted some key ideas from, but your snarky comment is well taken.

On 11/17/2019 at 10:56 PM, XPav said:

  • Darth Vader with Afterburners with a wing of TIE/lns that includes Howlrunner following him is just super murderous

While this is good, you can still just focus fire Howlrunner down pretty fast. If she isn't Wingleader, she has no protection.

On 11/18/2019 at 8:46 AM, LagJanson said:

You're thinking small. Bistan to double tap that Turbolaser, my man.

So.....that is a question I have. Does Bistan let you fire a Hardpoint? It says the single arc turret symbol, but I just like to make sure.

Also, does he really add anything? I mean, after you attack with huge ships, you can do a Bonus attack if you have the energy. So, does he even add anything?

37 minutes ago, heychadwick said:

So.....that is a question I have. Does Bistan let you fire a Hardpoint? It says the single arc turret symbol, but I just like to make sure.

Also, does he really add anything? I mean, after you attack with huge ships, you can do a Bonus attack if you have the energy. So, does he even add anything?

Admittedly Iā€™m not sure if Bistan works either... I donā€™t see why not, but have only spent a few minutes trying to logic it together. Bistan works on both primary (Dash) and turrets using the single arc indicator, so itā€™s not equipment specific.

Value however... My example is terrible. It would drain the energy banks on the first salvo. Does he add anything otherwise? Maybe. A cheaper hard point could be fired twice. Bistan costs more than most guns, and you canā€™t focus fire, so this combo isnā€™t something I would immediately recommend as good

49 minutes ago, LagJanson said:

Value however... My example is terrible. It would drain the energy banks on the first salvo. Does he add anything otherwise? Maybe. A cheaper hard point could be fired twice. Bistan costs more than most guns, and you canā€™t focus fire, so this combo isnā€™t something I would immediately recommend as good

Well....it's more than just value. I mean, does he add ANYTHING? What does he add? You get to shoot a turret as a bonus shot. Well, you get to shoot as many bonus shots with Huge ships as you want (or can). So......does Bistan even add anything for Huge ships?

Not as many, as you wamt. You can fire bonus attack as many times, as many of the "bonus" headers are written on a hardpoint card. So, e.g. you can fire ion cannon battery only once (in a round). With Bistan though, maybe you could fire it twice?