7 hours ago, Jegergryte said:Also, as it was called out - and in these Mandalorian days - I found the mention of Yaddle cool, also that Greez found her attractive... Cool.
The gameplay is fun, running, jumping, rinse and repeat, but I find the conversations fun, informative, and better than a lot of the jumpy-bumpy twirly-swirly glowstick show.
Yeah, I really enjoy BD-1. His design and beeps instantly endear him to me. And he's done some things at a few important parts in the story that just made me cheer and giggle to myself. But I've always had a soft spot for the "support" characters, and giving them time to shine and be awesome. And so far, BD-1 had had at least one of those, and it was great.
5 hours ago, Stan Fresh said:I'm just glad we didn't get some rage-based hatewhiner as protagonist.
Yeah, though I personally didn't have an issue with Starkiller, who I assume you are referring to. Given his backstory, I thought it was fairly fitting.
But yeah I like Cal, he's very endearing and easy to empathize with. His dialogue in the different conversations feels genuine, for someone who isn't a jaded, bitter post O66 character. Just someone who is doing his best to survive, but still believes in the Jedi philosophy and ways.
I honestly have zero real issue with the narrative and characters, my issues with the game so far, are purely game mechanics.
Like a particular issue that I still don't understand why they decided on this is thus:
So if you want to grab onto the climbing surfaces, to scurry up a vertical surface, you have to press a button to tell the game "I want to stick to this surface and climb it." You have about 1.5 seconds to indicate this, before Cal falls off, usually to his death since these climbing surfaces are usually over sheer pits. When I saw this I thought "Huh, that's weird, I guess it's because the surfaces will be dual purpose, and sometimes, depending on where I'm trying to get to, I will need to climb the surface, or wallrun along it. And this is the way to tell the game "No, I don't want to wallrun right now, I want to climb." So it knows which movement mechanic to activate. But...no, that's not it at all. The climbing and wallrun surfaces are completely segregated, and there is no situation at all, where the paths overlap. It's completely obvious when you are meant to climb, and meant to run. So...WHY, in the seven hecks, would you introduce a button requirement, into a mechanic, that has been used for decades, and is usually just an automatic thing the character does when coming into contact with the surface? It serves no purpose whatsoever, and only serves as another way for the player to goof up something and lose health.
Also, seriously, the sliding stuff can just go die in a fire. I've had more respawn deaths from failed sliding challenges, than combat related stuff.