I know the adventure has some thoughts about adjusting but not a lot (it seems to me).
I would have liked it if they had a cheat sheet in it - the way dragon magazine used (still does?) have guidance for how to adjust an adventure for higher/lower level (add/take away this that, make this different level etc.)
I anticipate running it for 5 players (though often down 1 on a given night), using optional rules that make the heavy damage/soak careers advanced (so no ironbreakers starting off but yes soldiers, mercenaries etc.).
Any thoughts/experience?
Rob