Good morning all,
For the purposes of enjoyment and possible inspiration for those struggling to find combos or wanting a blueprint to take and make their own, I thought I would share my solo Elf deck. This deck has taken a long time to get to where it is and while it could still use some tweaking I am very confident that it is the best deck I have made to date. Claims to fame for me and this deck? It was my first deck that successfully solo'd Journey Down The Anduin. It's the deck that beat The Redhorn Gate on my first ever attempt of it with a final threat of 0. This morning it beat my first ever attempt at Road to Rivendell with a final threat of 13, even with an Orc Ambush putting 8 Orcs in the staging area. I finally made a ringsdb account so I'll share the deck link and then provide some commentary beyond what is said in the notes.
https://ringsdb.com/deck/view/179942
Now I know what you're thinking. 52 cards? I live on the wild side. If you forced me to 50 I'd just drop 2 copies of Island Amid Perils. Actually I'd probably drop all 3 and add a second Test of Will now that I have two core sets. I like the threat drop with Haldir but don't typically need it. Also, before you ask why Warden of Healing in an Elven deck? I thought everyone knew that the Steward of Gondor regularly sends his Wardens to Elrond for a basic 3 week tutelage in healing. Once their apprenticeship is complete they return to Minas Tirith and begin their careers. Ok maybe not but I like them better for the deck then Elven healers.
While Arwen was an objective ally for Redhorn Gate and Road to Rivendell I swapped her out for Galadriel's Handmaiden x3. I missed her +1 defense response but loved her ally resource, and the handmaiden helped with threat reduction even more, sometimes doubling as a chump blocker.
What I like most about the deck is how it doesn't need the full engine up and running to run well. It has several ways to get in motion and go strong while you try to get the cards you need. I love the threat reduction especially. It could almost function as a mid-game secrecy deck with the right cards.
The most common thing I forget in this deck? The first turn allies enter play they do not exhaust to quest via Galadriel. Especially great with Gandalf! As my collection nears completion the only changes I would make at this point: I would remove Island Amid Perils and Miruvor, substituting them with the event Fair and Perilous and a second Test of Will now that I have a second core set.
So there you go, my pride and joy. Would love to hear your thoughts and comments, especially if you take it for a spin.