Warlords of B'Zaarcke - IC (players only please)

By LTD, in Star Wars: Armada Off-Topic

35 minutes ago, Bertie Wooster said:

What aggression have the GNIPians ever done to you? Have they invaded, blockaded, bombarded, sabotaged or assassinated your worlds?

It sounds to us like you don't want the GNIPians defending what's rightfully theirs, now that they're finally in a strong position to do so.

GNIPian intent, allegiance clear. Declared openly.

Clarification: Talon find no issue with current GNIPian inaction.

23rd complaint in poor faith; their disobedience spawns your victory.

Edited by The Jabbawookie

Was that only our 23rd complaint? We shall double our efforts.

15 hours ago, The Jabbawookie said:

Attention GNIPians, DPRP:

cease aggression immediately.

If demand not met, will cede all territory, forces, to organism Wooster.

23rd will possess ~70% of galaxy.

@GhostofNobodyInParticular @FortyInRed

Surrending?? To the hated organism?!

Surely the great Talon would see this as an opportunity..

Edited by FortyInRed

@GhostofNobodyInParticular and @Bertie Wooster I believe I have made my intentions clear. I have no shoot orders issued with both of you. Please reciprocate.

7 hours ago, FortyInRed said:

@GhostofNobodyInParticular and @Bertie Wooster I believe I have made my intentions clear. I have no shoot orders issued with both of you. Please reciprocate.

Thanks for the reminder!

Welcome to the winning side.

@GhostofNobodyInParticular , @FortyInRed , FYI

New Coros is a space station floating around a barren ice world. It is the regular hive of scum and villainy. The station itself produces no credits, but has a capable defence force equivalent to 4 Ground Forces.

While you have ships near the station you can hire various rogues and spies. You may spend up to 5 credits here in a turn.

Spies - for 1 credit, you can get an "end of turn" report on any planet / location

Saboteurs - for 2 credits you can hire agents to attack any system and damage the credit production for a turn

Assassins - for 3 credits you can hire an assassin who will target the right person to prevent any enemy fleet moving for a turn

So Talon can only use Assassins once per turn. Also, they cannot use Assassins on the same planet two turns in a row, and cannot use Assassins on a fleet in deep space.

Also, Del's Folly is a wormhole--if you send forces there, they can jump to anywhere on the map. That's how Talon has been able to suddenly appear out of nowhere, and also how I was able to get the jump on Jynx and Oscil.

Edit: nevermind, we're calling it

Edited by FortyInRed