I have started performing statistical analysis on the combat and technology cards in StarCraft to get more detailed information for planning my attacks and building during play. A friend of mine wonders whether this should be allowed, as he believes it could be the case that the game designers intentionally limited the information on the reference cards to allow for more uncertainty and exploration of the system than more thorough information might prohibit.
This leads to an interesting set of questions regarding the game. Would the designers consider more detailed reference sheets as breaking the system? Are other player's technology deck and discard piles, and the event discard pile, fair game for players to root through? Are players required to reveal orders that they do not execute when taking the event card option? When players buy a new technology, do they have to read major and minor combat values and tell how many cards there are in addition to revealing special abilities? Do players have to tell whether they are adding any purchased technology cards to their hand?
What, precisely, was the intent of the designers when it came to the openness of information? If any of the designers read this, I would greatly appreciate their input on the matter, but other players' interpretation of the system will also be beneficial.