Hold
5 minutes ago, R3dReVenge said:His 2 pip will come down to this:
Does the squad need the aim token at the start of their activation OR can they aim as one of their actions to also increase their range.
If they require the aim token at the start of their activation, then this card will take a lot to make it work.
I don't think token sharing works because in the rule book it says that clone troopers can use tokens that adjacent clones have, but it doesn't say that they "have" the token. I assume their will be an FFQ about this card..
***HOLD THE PHONE! Game changer coming through!***
Just checked the RRG under Clone Trooper:
A clone trooper unit may spend the green tokens of a friendly clone trooper unit at range 1 and in line of sight as if they were their own .
Does that mean what I think? If so, yeah that a powerful 2 pip that is better that the 1 pip!