Sabine clarifcations

By JaredtheGreat, in Rules

Hello!

I had two clarifications I needed on Sabine.

1. Can your two thermal charges be placed on top of each other?

2. Can throwing the charges moving and ending that action allow you to detonate it immediately or do you have to have another action occur to detonate them?

Thanks!

44 minutes ago, JaredtheGreat said:

1. Can your two thermal charges be placed on top of each other?

PG 20 of the RRG:

CHARGE TOKENS
Each charge token has a unique type and can be identified by a unique icon on the charge token itself. Each charge token type matches an arm x: charge type keyword and a detonate x: charge type keyword that indicates how the token is placed on the battlefield and how it is detonated.

• Charge tokens cannot overlap any objective, condition, or other charge tokens, and must be placed on a flat surface, completely flush with that surface.

• When placing charge tokens, the blue player should place their charge tokens with the blue side faceup, and the red player should place their charge tokens with the red side faceup.

TLDR: No

45 minutes ago, JaredtheGreat said:

2. Can throwing the charges moving and ending that action allow you to detonate it immediately or do you have to have another action occur to detonate them?

PG 33-34 of the RRG:

D E T O N A T E X : C H A R G E T Y P E (WEAPON KEYWORD)
After a unit controlled by any player attacks, moves, or performs an action, each unit that has a weapon with the detonate x: charge type keyword may detonate up to x friendly charge tokens of the specified type. See “Detonate” on page 33.

• Any unit keywords of the unit that detonates the charge token do not apply to any attacks made when the charge token detonates.

• When a charge token detonates, the unit that detonates the token cannot spend aim tokens to reroll attack dice. • When a charge token detonates, the unit that detonates the token cannot add any other weapons to any of the attack pools.

• When a charge token detonates, do not refer to the surge conversion chart of the unit that detonated the token. Each charge type has its own surge conversion chart on the same card as the attack profile associated with that charge type.

• After a unit attacks, moves, or performs an action a charge token can be detonated before any other abilities or effects that occur after a unit performs an action; with the exception of spending a standby token which can be spent by a unit before the token detonates.
» If an attack includes multiple attack pools, a unit cannot use the detonate x keyword until each attack pool has been fully resolved.

• If, after a unit attacks, moves, or performs an action, both players have units with the detonate x: charge type keyword that could detonate charge tokens, the player that does not control the unit that just performed the attack, move, or action may use their unit’s detonate x: charge type keyword first.

• A unit can use the detonate x: charge type ability after a unit performs or spends an action in any way or uses its entire activation, including after a unit withdraws or performs a move while disabled.


TLDR: Yes

51 minutes ago, JaredtheGreat said:

1. Can your two thermal charges be placed on top of each other?

Most tokens are forbidden from overlapping each other. From page 20:

"Charge tokens cannot overlap any objective, condition, or
other charge tokens, and must be placed on a flat surface,
completely flush with that surface."

51 minutes ago, JaredtheGreat said:

2. Can throwing the charges moving and ending that action allow you to detonate it immediately or do you have to have another action occur to detonate them?

They can be detonated after any move, attack, or action. Just like standby

thanks all! Appreciate it

7 hours ago, nashjaee said:

They can be detonated after any move, attack, or action. Just like standby

Slight clarification, Standby cannot be activated by friendly movement, attack, or action, unlike Detonate.

40 minutes ago, Caimheul1313 said:

Slight clarification, Standby cannot be activated by friendly movement, attack, or action, unlike Detonate.

Oh right, good call!

I'm curious as I think I've played this wrongly myself. If you trigger both bombs and a unit is in range of both tokens is the attack pool RRWW or is it like I've been playing two attack pools of RW?

1 hour ago, syrath said:

I'm curious as I think I've played this wrongly myself. If you trigger both bombs and a unit is in range of both tokens is the attack pool RRWW or is it like I've been playing two attack pools of RW?

It is two separate attacks.

11 hours ago, arnoldrew said:

It is two separate attacks.

Thanks , glad I've been doing it right it was just the way it was phrased in a podcast that made me think I was doing it completely wrong.

Can I include Sabine in a Galactic Republic Army?

3 minutes ago, Vulcan64 said:

Can I include Sabine in a Galactic Republic Army?

Officially no. Currently the only Galactic Republic units are those in the Clone Wars core set. With your opponent's permission, do whatever you like.

18 hours ago, Vulcan64 said:

Can I include Sabine in a Galactic Republic Army?

Unit cards have a symbol in the upper left hand corner which indicate their faction. So far, all units are single faction, and official rules do not allow for mixed faction armies.

The only dual faction unit we know of is R2-D2, and that’s only because he has both sets of cards.

Edited by mini78

While you can't literally place the tokens on top of each other you can still place them side-by-side though yes?

14 minutes ago, DarthDanMan said:

While you can't literally place the tokens on top of each other you can still place them side-by-side though yes?

Correct. They just cannot overlap objective, condition or other charge tokens. Apart from that, as long as you put it on a flat surface, within range 1 and in line of sight to the unit leader you're good to go. You can even place it under minis.