Ok, first of all, it's late .. well, in fact, it's early in the morning. Second, this isn't (yet) a complete well-balanced house rule. I just want to discus something that bothers me in the actual game system and know if some people share my feeling and start to brainstorm a bit for a possible solution.
Now. Problem is : I think there's too much cards around my character : 8 basic action cards, 1-3 talents, 1 career ability, few racial abilities, 1 to 4 action cards, a list of skills (that aren't really actions, but can sometime count as one, like First aid (it should have been a card, anyway)) and that's only at character creation, add to this each time you buy a new talent or action card and when completing advancement in a career.
When I read the previews of the game, I thought the mecanics for talents were in fact the mecanics for action cards. So now I'm wondering if it's possible to do something like this to restrict the number of "possibilties of actions".
In my head, the maximum of options/cards should be around 8-12.
I see a system a bit like the talent system : you have 4 or 5 slots for action cards/talents. The type of slot depends on the career. There would be 4 types of slots : Attack (includes melee, ranged, and attack spells), defense, support and social. A career more axed toward combat could have something like 2 slots for attacks, 1 for defense and 1 "free" that you could slot anything. One more social could have : 2 socials, 1 support and 1 free. etc.
In addition to the 4 "slotted" action cards , you could also have 4 "reserve" cards that couldn't not be used until slotted (like unslotted talents). You could swap non-recharging cards with one in the reserve for 1 manoeuver, as long as it is of the same slot type.
But that would require some actions to be better than others (maybe we'll see this with higher rank action cards in future expansions?) so that you would be able to exchange action cards when buying more action/talents with advancements.
Other problem is : what happens with basic actions? Would we keep them? Would they be appart from this mecanic or count as normal action cards?
There's also the possibility of having some of those "slots" locked that could be "unlocked" with some advancements and maybe rank pre-requisites (a bit like the "locked" trick slot of the Rat Catcher's pet). Maybe rank 1 character could only have 3 or 4 action slots, and each rank gives you a "free" slot or unlock a pre-defined slot, depending of the career.