Tauntauns charging into melee vs Standby

By Stormtrooper721, in Rules

A unit of Tauntauns charges from out of range or line of sight into a Stormtrooper unit with a Standby token and there is an E-Web with a Standby token beside the Stormtrooper unit. Do both the Stormtroopers and E-Web get to use their Standby tokens? The E-Web is not being charged but it is beside the Stormtroopers being charged. Do the Standby actions happen before the melee begins?

They would be in melee before standby would trigger. They would have to finish their move working range 2 (3 with sentinel)of one unit or the other for either standby to trigger . So place the units in such a way that the move ends somewhere near

Once the melee begins then, do the Stormtroopers at least get the first shot?

1 hour ago, Stormtrooper721 said:

Once the melee begins then, do the Stormtroopers at least get the first shot?

Yes, you get to spend the standby tokens before anything else. Which also means you can take a swing before they get their dodge token from Agile!

Pasting some rules then go over how I think it would work for this instance.

1.) A standby token may be spent before any effects that trigger after an attack, attack action, move, or move action. - Page 65

2.) that unit may spend that standby token to perform a free attack action or a free move action. - Page 65

3.) When two miniatures from opposing players’ units are in base contact, those units are in a melee.

4.) While a trooper unit is in a melee with another trooper unit, those units are engaged.

5.) A unit that is engaged cannot perform moves, cannot be displaced, cannot perform ranged attacks, and cannot be targeted by ranged attacks, except from area weapons.

6.) To exit an engagement, a unit must withdraw by using its entire activation to perform a speed-1 move.

So, the only item I have in question is the combination of number 2 and 6.

Combining rules 3, 4, and 5, by being in base contact the troopers would be in melee and cannot be a target of a ranged attack so the E-web could not attack the tauntauns. The troopers could use the standby to get a free attack action which would have to be a melee attack.

The other interesting item, would be that the troopers could use a standby to do a free move action but requires the unit to use an entire activation, so I am not sure that you can use a standby to withdraw. Let us say that they can do the free move action to withdraw. This would allow them to disengage, then the E-Web could attack the tauntauns since they are no longer engaged with the troopers.

I am not sure if I answered your question properly but as the rules read, as long as the tauntauns are in base contact with the troopers, the e-webs could not attack the tauntauns.

Chances are someone will argue that they are taking the tauntauns while they are moving "thematically that would make sense" but the rule does state after. Since after the move they are in base contact making them engaged, they cannot be a target of a ranged attack.

In short: they can spend it, they just can't shoot. Whatever melee unit that is getting charged can punch the tauntauns before anything else, including free dodges and free attack from relentless.

8 hours ago, modise said:

The other interesting item, would be that the troopers could use a standby to do a free move action but requires the unit to use an entire activation, so I am not sure that you can use a standby to withdraw. Let us say that they can do the free move action to withdraw. This would allow them to disengage, then the E-Web could attack the tauntauns since they are no longer engaged with the troopers.

You got it right in the first half. The only way to withdraw is to spend an activation. So standby doesn’t allow you to withdraw.

On 9/13/2019 at 1:33 PM, Alpha17 said:

In short: they can spend it, they just can't shoot. Whatever melee unit that is getting charged can punch the tauntauns before anything else, including free dodges and free attack from relentless.

Does standby give you an attack against the specific unit that triggered it or can you choose another unit to attack?

I mean unit A1 triggers standby of unit B1, and B1 uses it to attack unit A2.

1 hour ago, famado said:

Does standby give you an attack against the specific unit that triggered it or can you choose another unit to attack?

I mean unit A1 triggers standby of unit B1, and B1 uses it to attack unit A2.

Yes, when you spend a standby token that unit can perform an attack action or a move action, there is no further restriction.

On 9/12/2019 at 9:22 PM, Stormtrooper721 said:

Once the melee begins then, do the Stormtroopers at least get the first shot?

Caveat to this. A cunning creature player will be sure to trample one of your non-leader minis. That way you lose the standby token and can't hit them before relentless triggers.

In the above situation where you have a unit in standby that can move into engaged , you could lock the Tauntauns down by using the second unit to charge locking two units, not sure it benefits however it could be relevant to tarpit the Tauntauns.

19 minutes ago, syrath said:

In the above situation where you have a unit in standby that can move into engaged , you could lock the Tauntauns down by using the second unit to charge locking two units, not sure it benefits however it could be relevant to tarpit the Tauntauns.

That doesn’t actually lock the tauntauns though. Creatures are free to move regardless of how many units they’re engaged with.

1 hour ago, syrath said:

In the above situation where you have a unit in standby that can move into engaged , you could lock the Tauntauns down by using the second unit to charge locking two units, not sure it benefits however it could be relevant to tarpit the Tauntauns.

As nashjaee posted above, Creature troopers are allowed to leave melee without using a disengage action, yet they get the benefits of engagement (inability to be targeted with range attacks).

16 minutes ago, Caimheul1313 said:

As nashjaee posted above, Creature troopers are allowed to leave melee without using a disengage action, yet they get the benefits of engagement (inability to be targeted with range attacks).

Apologies I thought that the creature trooper rules were the same as the keyword that allows you to disengage and that when engaged with 2 units you couldn't disengage. I either got this from previous rules or from the keyword.

One more question about this scenario: if Tauns charge in such a way that they displace at least one of the minis in the target unit, they can still deny standby because the displaced opponent gets suppressed, right?

1 hour ago, Lightrock said:

One more question about this scenario: if Tauns charge in such a way that they displace at least one of the minis in the target unit, they can still deny standby because the displaced opponent gets suppressed, right?

Yes. Just make sure you don't run over the leader so that the troopers can't flee from the charge 😉