We finished all seven classic campaigns a while ago and have decided to start again. We are thinking of playing through all seven classic campaigns and linking them together in some way. We are trying to hammer together a set of rules that we will use across the campaigns and I would like some opinions if any of them would unbalance or break the campaigns.
After the first win for either side have full exp for both sides at the end of a mission to prevent snowballing.
Only play a side mission once (generous donations only comes up once).
Allies and Villains are available once their mission is won. For example, if Han is won in the core campaign, he is available to choose for each subsequent campaign.
Use the Tyrants of Lothal ally cost system Half the threat up front and two threat each turn for the remainder of their cost, unless they are eliminated. So Lando costing 6 would add 3 threat at the start then 2 more threat for the next 3 turns.
Employ the opposite system for the Villains that have been earned: The Imperial player pays half their cost at the start, then gets 2 threat less a turn unless they are eliminated. We are thinking that Vader and General Weiss would have to have threat equal to the number of rounds in a mission taken off their initial deployment cost, as otherwise they would be discounted in most missions.
Using half the item deck when buying new items in all campaigns instead of 6 for the early ones.
Rebels can keep one reward card per player across campaigns, while the Imperial player can the same number of cards as the number of heroes. So, a Hero could keep their personal reward or a generic one but not both. The only thing I’m concerned about here is if one side wins a few rewards before the other then it might contribute to snowballing.
After a reward mission has been completed, in the next campaign one of other hero reward mission cards is substituted into the deck. The reward for these missions is that you can add their skirmish version as an ally. A hero mission can also be substituted for an ally mission. A hero earned as an ally can be used in subsequent campaigns. The aim of this is to let us play some of the other hero missions and give us the option to change heroes every so often if we get bored with playing the same group.
One accessory a hero has in the previous campaign can be kept that costs up to 300 credits. I’m dubious about this, as it hands a advantage to the rebels, while the imperial player gets nothing. Some 300 credit items are also quite powerful (bacta pump for example).
Full price for items sold. Again, it favours the rebels. It would result in seeing some items that never get bought actually being used. I’m am a bit worried that it would result in the rebels having lot more tier 3 weapons late in the game. An alternative might be making the weapons half price and other items full price sales.
That is what we are considering so far. Any ideas we could add would be welcome.