Only being able to equip one trinket per hero per mission means that many of the trinkets won't see a lot of play. For example, I'm running a campaign with Legolas and Gimli and they, as a party, have collected 5 total trinkets (Helmet, Mark, Book, Cakes, and one other I can't remember off the top of my head). With my play style, two of them make the most sense (the Book and the Cakes), and I probably will not play with any of the other three during the campaign. This seems sad to me, and will likely only become more of a problem as future expansions add more trinkets (Villains of Eriador has already added a scepter and necklace).
So I was trying to think of a balanced house rule that would let the heroes experiment more with the trinkets (and also do something once the depletion tokens run out sometime mid- to late-game), and I came up with the following idea:
Allow heroes to use an action to switch trinkets during their turn (i.e. equip a different trinket). This may be too much of an advantage for the heroes, so I'm considering two additional caveats. First, that any trinket that is unequipped cannot be re-equipped in the same mission. Second, that the newly equipped trinket comes into play with one less token.
I was wondering if others have thoughts on this? Are there other balancing ideas or suggestions that you might have?