This seems a lot more complicated than mafia.
A Galaxy Divided! Oc/rules discussion
2 minutes ago, CaribbeanNinja said:This seems a lot more complicated than mafia.
That it is.
A lot of the actual mechanics will be executed by the mod, and you'll have teammates to help, but it still takes some thinking and there is a learning curve.
7 minutes ago, CaribbeanNinja said:This seems a lot more complicated than mafia.
What jabba said, basically what each player will be doing is useing a spreadsheet to keep track of Planets and Ships they control and to build new ones! Most the mechanics are more of what the mod (in this case me) will be using.
It's not to hard to pick up but it is recommended that you have access to a computer at least every couple days in order to fill out the spreadsheet (it's possible to do it over phone, I do somtimes, but it's clunky)
2 hours ago, CaribbeanNinja said:This seems a lot more complicated than mafia.
I love these strategy games, but yeah. Two rounds is more complicated than modding a game of Mafia.
So @CaribbeanNinja , Intrested in taking the last spot?
Join us! Together we will something something...
Edited by LTD3 hours ago, clontroper5 said:So @CaribbeanNinja , Intrested in taking the last spot?
Okay... I'll give it a try.
I apologize in advance to my teammates
12 minutes ago, CaribbeanNinja said:Okay... I'll give it a try.
I apologize in advance to my teammates
Yeesh! Thank you
Would you prefer Rebel or Imperial?
Empire
2 minutes ago, CaribbeanNinja said:Empire
Haha that's my Boy!
Final teams:
Rebs: @LTD
Imps: @Ling27
I will finalize the spreadsheets and make the IC thread soon, in the meantime get ready to pick a Grand Admiral for your team and start thinking about your starting fleet
Your starting fleet will have a max credit value of 250c with a maximum of 200c in ships and a max of 100c in squads.
I'll be spectating.
14 minutes ago, Bertie Wooster said:I'll be spectating.
You can be our strategic adviser...
13 minutes ago, The Jabbawookie said:You can be our strategic adviser...
Welcome back, oh great OG avatar user.
Also for your starter fleets, any credits leftover from the 250c you have available will be usable the first turn for building or fuel.
@clontroper5 do we get to know our starting locations before building fleets?
14 minutes ago, The Jabbawookie said:@clontroper5 do we get to know our starting locations before building fleets?
Hmm I wasn't intending on it but if you guys would like I can send you yout spreadsheets first I guess
added a list of the planets to the main rules, looks like this:
Faction |
Name |
Credits |
Keyword |
Anaxes |
40 |
||
Reb |
Arkania |
20 |
|
Atollon |
10 |
||
Batonn |
15 |
||
Reb |
Bespin |
25 |
|
Reb |
Byss |
35 |
|
Carida |
35 |
||
Imp |
Chandrila |
20 |
|
Corellia |
35 |
Shipyard |
|
Imp |
Coruscant |
30 |
|
Crait |
5 |
||
Dagobah |
5 |
||
Dantooine |
15 |
||
Eadu |
10 |
Spynet |
|
Endor |
15 |
||
Imp |
Eriadu |
30 |
|
Fondor |
35 |
Shipyard |
|
Reb |
Fresia |
25 |
Fighetr Plant |
Garel |
15 |
||
Reb |
Geonosis |
10 |
Spynet |
Haidoral Prime |
30 |
||
Hoth |
5 |
||
Reb |
Jakku |
10 |
Spynet |
Reb |
Jalindi |
10 |
|
Jedha |
15 |
||
Jelucan |
15 |
||
Kashyyyk |
20 |
||
Kessel |
30 |
||
Imp |
Kuat |
50 |
Shipyard |
Lasan |
15 |
||
Lothal |
40 |
Shipyard |
|
Imp |
Mimban |
25 |
|
Reb |
Mon Cala |
35 |
Shipyard |
Imp |
Murkhana |
15 |
Spynet |
Mustafar |
10 |
||
Mykapo |
25 |
||
Naboo |
20 |
||
Reb |
Ryloth |
35 |
Shipyard |
Imp |
Scarif |
20 |
|
Shu-Torun |
40 |
||
Sullust |
20 |
||
Tattooine |
15 |
spynet |
|
Vardos |
20 |
||
imp |
Yavin |
10 |
Spynet |
Zygerria |
25 |
I also sent out PMs to everyone with their Spreadsheets and team Chats, please respond ASAP with fleet lists. and feel free to ask any questions
few that was a handful, anyway we should be good to go. Please let me know if i missed anything or you see any errors!
One more question: what are starting values for ground forces?
Edit: never mind, I'm just blind.
Edited by The Jabbawookie2 minutes ago, The Jabbawookie said:One more question: what are starting values for ground forces?
Starting values meaning cost?
10 credits
Edited by clontroper5
Are the planet keywords explained somewhere?
And a silly question: do fortifications need to be constructed by the world gaining them?
11 minutes ago, The Jabbawookie said:Are the planet keywords explained somewhere?
And a silly question: do fortifications need to be constructed by the world gaining them?
The keywords were not in the Rules officially yet (I forgot I pulled them out) and I tried to add them but it's being janky right now.
But basically SHIPYARD: this planet makes ships for 80% of their cost
FIGHTER PLANET: this planet makes Squads for 75% of their cost
SPYNET: every turn you may select a target planet to receive a detailed report of what is happening there.
And fortifications have to be built by the planet they are on
Quick Question before we get too far involved:
Would you guys rather Squads
A) have to be housed in a Ship at ALL times (so they can only be constructed if a ship is in orbit to pick them up, and they could not be left unattended at a planet)
or
B) Squads need to be transported but can be left by themselves at planets (and can be constructed without a host ship present)
Edited by clontroper5