Spending multiple standby tokens in a turn?

By King Somnophore, in Rules

I've got a question about spending standby tokens and it might be a dumb question, but I think I'm just not completely understanding it and wanted some clarification. This situation, not quite as dramatic as my example below, came up in a game the other day and neither of us had ever seen this many standby tokens in play at once before and couldn't really figure out which way this should go (but I'm assuming the answer is a yes from the way I'm reading it).

From the RRG pg.64

Quote

After an enemy unit attacks, moves, or performs an action, if that unit is at range 1–2 and in line of sight of a unit with a standby token, that unit may spend that standby token to perform a free attack action or a free move action.

So, say you've got 6 rebel troopers, each one has a standby token and then Vader pops out into range 2 from behind LOS blocking terrain. Does that mean each of the 6 rebel troopers could spend their standby tokens off of Vader's one move action and then they can all shoot him before he can do anything else?

Yes.

Cool, thanks!

Similar question with regards to token sharing.

Darth Vader does a move action and ends in range 1-2 of a clone trooper unit.

There are 4 clone trooper units within range 1 of that unit that each have a standby token.

Can the first unit spend all 4 standby tokens with token sharing and attack 4 times?

On 9/8/2019 at 10:25 AM, Nickg said:

Similar question with regards to token sharing.

Darth Vader does a move action and ends in range 1-2 of a clone trooper unit.

There are 4 clone trooper units within range 1 of that unit that each have a standby token.

Can the first unit spend all 4 standby tokens with token sharing and attack 4 times?

I see no reason why that won't work based on the clones and standy, since they are spending another units green token each time and not a bunch of standby tokens they own

On 8/19/2019 at 12:46 AM, arnoldrew said:

Yes.

On 9/20/2019 at 6:16 PM, TheHoosh said:

I see no reason why that won't work based on the clones and standy, since they are spending another units green token each time and not a bunch of standby tokens they own

Again, I've been playing this wrong. I always assumed you could only do one attack per round per unit.

Can you attack multiple times by spending standby tokens? Can you attack, get a standby token and attack again once a unit moves into range?

My goto move when defending an objective has been aim + standby, but if attack + standby (+ second attack) is possible then it seems much more effective.

26 minutes ago, famado said:

Again, I've been playing this wrong. I always assumed you could only do one attack per round per unit.

Can you attack multiple times by spending standby tokens? Can you attack, get a standby token and attack again once a unit moves into range?

My goto move when defending an objective has been aim + standby, but if attack + standby (+ second attack) is possible then it seems much more effective.

You can -- the hard part is GAINING multiple standby tokens however.

A unit cannot perform a standby action if it has performed an attack during its activation

So you can't attack then take the standby action (which is gain a token) in the same turn.

5 minutes ago, Glucose98 said:

You can -- the hard part is GAINING multiple standby tokens however.

A unit cannot perform a standby action if it has performed an attack during its activation

So you can't attack then take the standby action (which is gain a token) in the same turn.

Alright so it's just the multiple standby tokens that would allow you to attack more than once.

Can the arsenal 2 keyword be used with standby? Can I make 2 separate attacks with different weapons by spending just one standby token?

23 minutes ago, famado said:

Alright so it's just the multiple standby tokens that would allow you to attack more than once.

Can the arsenal 2 keyword be used with standby? Can I make 2 separate attacks with different weapons by spending just one standby token?

You sure can. When the standby is triggered you can make an attack action as if it were done during your own activation.

36 minutes ago, famado said:

Alright so it's just the multiple standby tokens that would allow you to attack more than once.

Can the arsenal 2 keyword be used with standby? Can I make 2 separate attacks with different weapons by spending just one standby token?

Yes -- So imagine Rex + 3 clone troopers all with standby tokens and you move into range of Rex and he fires 6 times.

1 hour ago, famado said:

Again, I've been playing this wrong. I always assumed you could only do one attack per round per unit.

One attack per ACTIVATION, not round. Standby tokens are spent out side of the unit's activation.

What's more surprising to me is that this never came up before.

Deploy the garrison. Those troopers given orders get a free standby action. Can they take another one on their activation?

A unit cannot have more than (1) Standby token

Page 65 of the Rules Ref.

18 hours ago, Zrob314 said:

Deploy the garrison. Those troopers given orders get a free standby action. Can they take another one on their activation?

Yup, with the following caveat: you can never have more than 1 standby token. But you could spend the first standby token before activating, and then take the standby action again when you activate.

19 hours ago, nashjaee said:

Yup, with the following caveat: you can never have more than 1 standby token. But you could spend the first standby token before activating, and then take the standby action again when you activate.

of course

However, a unit cannot perform a Standby action if they have performed an attack action.

attacking w/ Standby is still considered an Attack Action so you wouldn’t be able to take a standby action during your activation if you already spent a standby token to perform the free attack action that round.

Page 40: Free Actions

If a game effect provides a unit with a free action of a certain type, such as a free attack action, performing that free action does not count against that unit’s two actions per activation, but is considered an action for the purposes of game effects and therefore does not allow a unit to perform a non-move action more than once during its activation.

32 minutes ago, John333 said:

However, a unit cannot perform a Standby action if they have performed an attack action.

From page 65 (emphasis added on the important part):

“A unit cannot perform a standby action if it has performed
an attack during its activation .”

Just about every restriction related to actions in this game only cares about what happens during a unit’s activation. Like Cumbersome, for example, which does allow you to move and then later perform an attack outside of your activation with a standby or other effects. It only restricts you from performing a Move+Attack or Attack+Move within your activation.

Edited by nashjaee

So is everyone thinking you can do a double attack if setup correctly during a “deploy the garrison”command card turn?

via attack from Standby, then attack again during your activation?

21 minutes ago, John333 said:

So is everyone thinking you can do a double attack if setup correctly during a “deploy the garrison”command card turn?

via attack from Standby, then attack again during your activation?

Yup, exactly! It’s a pretty strong card if you can get it setup right.

On 10/14/2019 at 10:35 AM, John333 said:

Page 40: Free Actions

If a game effect provides a unit with a free action of a certain type, such as a free attack action, performing that free action does not count against that unit’s two actions per activation, but is considered an action for the purposes of game effects and therefore does not allow a unit to perform a non-move action more than once during its activation.

The Actions entry on Page 11-12 has caused me some confusion in the past. The key point to most of the action limitations is "during its activation", meaning that even the above restriction would only apply during that units activation. there are apparently no limiters on the actions a unit can take outside of its activation.

On 10/14/2019 at 11:02 AM, John333 said:

So is everyone thinking you can do a double attack if setup correctly during a “deploy the garrison”command card turn?

via attack from Standby, then attack again during your activation?

I can pop a standby with Rex, use his first to get an aim token off hunter, have a nearby unit add fire support to it, then do gunslinger (aim token 2) using another unit's fire support token then pop another standby to move within range of a third standby token, pop another two shots with gunslinger (aim tokens 3 and 4) and then do another two shots with gunslinger on my action (aim tokens 5 and 6), or take another standby and then use them again against a later target that moves into the standby threat range of Rex or any clone trooper unit within range one of him.

(hunter of course only generating aim tokens against applicable targets)

In different games, in a single round I have killed:
Full Health Leia + Tauntaun pair that started the onslaught with a single wound (round 3...no fire support just dice on fire for me)
2 AT-RTs that started with full Health (Round 1 with two fire support tokens)
Full Health Count Dooku (Round 2, 1 fire support token) before he was able to move into range for force lighting and he hadn't taken a dodge token.

Edited by Zrob314
On 10/14/2019 at 1:02 PM, John333 said:

So is everyone thinking you can do a double attack if setup correctly during a “deploy the garrison”command card turn?

via attack from Standby, then attack again during your activation?

yes, but this is a very specific case. the 2 trooper units that receive the standby tokens would need to have an enemy do something within range 2 of them, then use the standby token to attack BEFORE either one of them activated. the reason this is fairly difficult is that if the target starts within weapon range of either unit, they can just attack it to burn the standby (assuming they actually generate a single hit in the attack pool, the trooper units with the standby token would then loose it for gaining the suppression token.)