AI: Attack

By M.Mustermann, in Rules

A droid unit with AI:Attack has no faceup order token when it activates. If able, it has to make an attack action as its first action during its activation.

The first step of an attack action is to declare an enemy unit to be the defender. Range is checked after that, line of sight is only checked when attack pools are formed.

Is it correct then that I am able to perform an attack action even if my unit does not have line of sight and/or range to any enemy units?

If so, a droid unit in such a situation would effectivly simply loose an action, right?

Line of sight is like range and can be checked at any point. They would activate, you'd check to see if they can perform an attack, and if they can, you have to make it. If you can't, you move on and do something else.

6 hours ago, Alpha17 said:

Line of sight is like range and can be checked at any point. They would activate, you'd check to see if they can perform an attack, and if they can, you have to make it. If you can't, you move on and do something else.

Well, the fact that you are allowed to measure in advance technically doesn't stop you from declaring a defender that is out of range. The way the attack sequence is explained at page 15 of the rulebook, you can actually declare any enemy unit as a defender. It doesn't have to be within range of any of your weapons. So even if you measure in advance and see a unit is not within range, you would still be able to make an attack action. In other contexts, you can also spent as many dodge or aim tokens as you want during attacks even if there are no hits to cancel or if you do not reroll any attack dice.

It is probably not as it is intended, but if I have not missed anything that seems to be the way it is written in the glossary of the rulebook.

18 minutes ago, M.Mustermann said:

Well, the fact that you are allowed to measure in advance technically doesn't stop you from declaring a defender that is out of range. The way the attack sequence is explained at page 15 of the rulebook, you can actually declare any enemy unit as a defender. It doesn't have to be within range of any of your weapons. So even if you measure in advance and see a unit is not within range, you would still be able to make an attack action. In other contexts, you can also spent as many dodge or aim tokens as you want during attacks even if there are no hits to cancel or if you do not reroll any attack dice.

It is probably not as it is intended, but if I have not missed anything that seems to be the way it is written in the glossary of the rulebook.

You can in fact declare a defender, but when you try to form an attack pool you cannot and thus, never complete the attack action. That is where the "if able" part of AI:ACTION takes place. You tried to perform an attack action but weren't able to complete it, thus you're free to perform another action instead.

This is identical to questions we've seen before about Palpatine's Give In To Your Anger card. You can't declare a "dummy" attack to get around the card's effect. Similarly, AI:Attack only does anything if you have something to legally attack.

8 hours ago, nashjaee said:

This is identical to questions we've seen before about Palpatine's Give In To Your Anger card. You can't declare a "dummy" attack to get around the card's effect. Similarly, AI:Attack only does anything if you have something to legally attack.

Ah, perfect. Thanks.