I'm not sure if this has come up yet, so I figured I'd ask. If a droid trooper unit with AI: Attack still has a Panic token after its Rally step, is the decision on which action resolves up to the controlling player? As far as the RRG goes both actions are listed as a "must" and the unit would only have 1 action from the panic token, so which would resolve?
RRG pg 36 Droid Trooper, 2nd bullet, 2nd sub bullet: A droid trooper unit cannot be suppres sed, though it gains suppression tokens as normal and can still panic.
RRG pg 53 Panic 3rd bullet After the “Rally” step of a unit’s activation, if that unit is panicked, it can perform only one action instead of two, and that action must be a move action toward the nearest battlefield edge.
RRG pg 13 AI: Action 1st bullet: During the Perform Actions step of a unit's activation, a unit with the ai: action keyword must perform one of the actions listed after ai as its first action.
RRG pg 12 Activating Units: Step 2 Rally; Step 3 Perform Actions.
RRG pg 4 Reminder Text: Any italicized parenthetical text on cards is reminder text. Reminder text is not an exhaustive description of the rules for a keyword. Rather, it is there to help players remember how and when to resolve each keyword. If a player has questions about how a keyword works, that player should refer to that keyword’s glossary entry. The Golden Rule does not apply to reminder text, as reminder text is not considered to be card text.
So as far as I can tell, assuming a unit of B1s, The unit would be nominated to activate, Perform "before activation" things, Rally, Fail to bring its suppression tokens below 2 and receive a Panic token, loosing 1 action from the Panic token, then hit it's Perform Actions step and be compelled to both attack and move with only a single action.
As far as motivations go, I'm not looking for an exploit in the rules, far from it. I'd rather prevent rules debates before they happen!