A Healing Compromise

By Bindlespin, in WFRP House Rules

to mitigate heal spamming w/o overcomplication:

every time a player gets hit all the wounds from that hit go into a single injury pile. then you can say all healing with spells can only be used once per injury just like cure insanity works once per insanity. for regular healing let the player choose how he wants to heal out of each pile. it might not be realistic but who cares it avoids complicated extra rules. the worst thing that happens is that there is a little extra book-keeping a the end of the session. the gm should just have the player's right down their injury pile contents on a sheet of paper to keep things honest.

i tried to make sure to look through all the house rules on healing but i am sure i missed some so if someone has has already brought this up then i am just saying i agree with you. (be kind: this is my first proposed house rule ever:)

It IS more realistic, in fact. After all, if you get hit 3 times in a fight (no matter how strong), you'll get 3 wounds that need first aid, some more than others. I like it.

For the extra bookeeping at the end of the game, you could do it this way :

At the end of a session, all untreated wounds goes in this same "pile" and cannot benefit from furter first aid/healing spell. Only time and long-term care will heal, now!

Silverwave said:

At the end of a session, all untreated wounds goes in this same "pile" and cannot benefit from further first aid/healing spell. Only time and long-term care will heal, now!

i like this idea a lot. much better than trying to keep track of every injury and whether it has already been healed and how. and "pile" just doens't sound right does it:) stack might be a better word choice.

There's an interesting tid bit in the Gathering Storm.

A potentially friendly Sigmar priest has a special action for healing - its terms of use include "in combat". Sigmar apparently only helps with blessings in the thick of things and otherwise expects rest, first aid etc. to take care.

I am inclined to take that route with all healing spells. The gods don't favour profligate use of their blessings, only "when needed".

  1. I am insanely jealous that you have a copy of The Gathering Storm, and I don't.
  2. I like the idea of Sigmarites only being able to heal during the heat of battle, but some people have mentioned that this encourages players to try to artificially extend the length of battles so that they can get as healed as much as possible before combat ends. how exactly players do this without getting hit more is beyond me. maybe they kill off the tough guys first and toy with remaining henchmen?
  3. I also like the idea that the gods get cranky if you pester them all the time. But the Shallyans seem to exist to do exactly this sort of thing - heal everyone all day long, in or out of combat. In fact, it seems like a Shallyan priestess might lose favor if she turns someone away. But I don't know anything more about them than what is in the 2nd and 3rd ed. WFRP books.
  4. See #1.

Bindlespin said:

and "pile" just doens't sound right does it:) stack might be a better word choice.

Really, "injury" sounds a lot better :)

I got 3 injuries, one with 4 wounds, one with 2 wounds and one with 3 wounds. Yeah, that works happy.gif

I'm no expert on warhammer canon but to have Shallyans like Sigmarites only use blessings that heal in combat you might go with a philosophy such as,

"As daugher of Old Man Morr and Verena, Shallya is the goddess of healing and mercy but does not deny her father's or mother's claims when they are just. When a foe, particularly a servant or thing of chaos, is actively trying to kill someone then a Shallyan's blessings flow, just as only when the wounded are set upon will a Shallyan use violence (or when Nurgle's servants are about). Once immediate danger has passed, it is now a matter of the subject's fate whether they shall they recover or not, with time and mortal care. To use a blessing under these circumstances is to risk taking from Old Man Morr what was fated to be his ~ a dire risk indeed...."

Rob

i really like you're write up and i think that could work (i am a setting novice), but i guess i really don't mind shallyans healing out of combat. i wish i could read the special ability of the npc from the campaign. i bet the intent was to keep him from heal spamming your party and making everything a walk in the park. i'm hoping this house rule can do the same thing without telling shallyans that their healing does not work out of combat. they basicaly get one shot at healing an injury and then they let Morr take who he takes. but you're write-up was awesome! very menacing. maybe you can make a secret progress track and every time your priest heals someone out of combat he comes one step closer to paying a horrible price. at the first event marker he heals but he corrupts the patient too (becoming an unwitting agent of nurgle), at another he gains a corruption himself or starts having to make discipline checks to avoid insanity every time he heals, etc. can't wait to see how corruption works. in the meanwhile, we are free to come up with whatever crazy stuff we want to:)

I really like the injury piles. It takes advantage of the fact that wounds are cards.

thanks! i appreciate the feedback.