I don’t love the armor/wound system in 5R5. This rule is intended to accomplish 2 things.
1. Make a shower of low deadliness critical strikes worthwhile.
2. Reduce the number of shirtless samurai on the battlefield.
The rule is simple: each scene, you can take only 1 critical strike at any given wound tier. So 1 “close call,” 1 “flesh wound,” 1 “permanent injury,” etc. if a wound hits that tier again, you step it up to the next tier.
Thoughts?