I've been considering tweaking the Game of Twenty Questions for my campaign. I like that it encourages players to think more deeply about their characters, but I might want to guide some of those thoughts towards concepts more relevant to either the specific campaign I'm running or my GMing style in general.
For instance, in the game I'm running now, most samurai belong to vassal families. I thought it might be cool to have a question something like "Are you an heir in the main line of the family or are you one of their vassals?" If you belong to the main line of the family, you get a status bonus. If you choose a vassal family, you get a free rank in a relevant skill.
I ran a game in 4th edition set in the 5th century, during the Gozoku Alliance. I changed some of the questions to be things like, "Do you believe in the divinity of the Hantei line?" or "Are you sympathetic to the Gozoku Alliance?" There weren't mechanical implications in 4th, and maybe these questions wouldn't require them now, but I think it helped set up characters to be involved in the kinds of themes I wanted to set up during the game.
Have other people tweaked the questions, either for general use or for a specific campaign? What did you ask? Did choices affect the mechanics? Did players seem to care? Do you feel like it helped steer the game in a good direction?
Edited by MonCalamariAgainstDrunkDriving