My group just started a new Jabba's Realm campaign, with me as the Imperial. I chose Reactive Defenses as my class, mainly because our group hasn't played it before and I wanted to try something new. The Rebels are Vinto, Drokkatta, Mak, and MHD.
I'm trying to figure out a good build. We've only done the intro mission so far, so I'm completely open to any options. I only have 1 XP at this point, due to losing the intro. I'm just counting on 10 XP for the campaign, but of course hoping for more. Here's what I have in mind for his build, looking for criticism...
Mechanical Protocol : This seems like the best value for the XP. Two surges can be worth 2-4 damage and/or the ability to apply a negative condition. And then the extra damage from a droid helps too (although I've found 88-z to be pretty worthless so far on attacks). Overall, seems like a great value, assuming there are enough surge opportunities, which I may be overestimating.
Infrared Scanners : One thing I've learned in the nearly 5 years that I've been playing this game is that more movement points is always a great thing. A free movement point for every figure is awesome. The top part of the card is a nice bonus, I would probably pay 3 XP for the 1 MP bonus alone.
So those two are definite buys. Everything else is up in the air.
For the 4 XP card, I'm not sure which one to buy. If I hadn't read any other people's comments here, I would lean heavily towards Overclock . However, I have been reading through people's comments about Reactive Defenses and everybody seems to favor Targeting Sensors , which I would probably favor too if those cards had to stand alone.
However, Overclock would have really good synergy with the other two skills above because they both require actions to use the bonus action. Overclock gives you 6 actions instead of only 2 actions. Seems awesome, combined with the other cards. Targeting Sensors is probably going to average 3 damage a turn and I think I could get that out of Overclock, but Overclock would give me a lot more flexibility. Yet most people still seem to favor Targeting Sensors over Overclock even while choosing Mechanical Protocol and Infrared Scanners. (For example, A1bert did that when he played Reactive Defenses in PBF campaign.)
I'll want to get a 1 XP card at some point. I'm leaning towards Blaster Emplacements , but only slightly. On one hand, I think the guaranteed +1 defense from Shielded is better than the unknown 0/1/2 damage from Blaster Emplacements. But on the other hand, I think that the ability to pick any Rebel figure at the end of round and possibly get up to 2 damage with no chance to block is really going to mentally torture the Rebels and force them to make awkward decisions.
I'm also not sure what build order to use. I'm currently thinking Mechanical Protocol and then Blaster Emplacement for the first two. I'm not crazy about Blaster Emplacement, but I feel like I need some minor buff to keep me competitive while I save up for a 3 or 4 XP skill. And that skill would be Infrared Sensors or Overclock, depending on whether or not feel like I've been missing out on surge opportunities during a theoretical second activation. I will want both eventually, but I'll wait to see which seems like a better choice at the time.
That's 10 XP so far, and then Shielded or Remote Activation after that if I'm lucky enough to have the XP to spare.
Sound like a plan?