In the same spirit as this other thread I made a while ago, I thought I'd go on with another discussion of theme and game design interaction in the context of L5R. Some disclaimer:
- I still love L5R as much as before, perhaps more so.
- I am going to write about something I don't like to the point of being borderline NPE.
- This is still not a rant. See #1.
I've come to believe that the design of duels in L5R has missed its mark and fails to live up to its thematic underpinnings -- resoundingly so.
By default, when initiating a duel, a player chooses both characters involved in the duel. In practice, this makes the vast majority of duels what's been called "bully duels". Players will set up their duels to be won easily, if not with certainty. Many cards actually encourage this, especially that combo of Iaijutsu Master/Mirumoto Daisho that I've seen too often on Jigoku for my taste, but both cards individually carry the same spirit. And actually nobody needs to go that far, because the mere fact of choosing a weaker opponent is what irks me and make me roll my eyes. And because this is a choice players will often make and often actively work toward, most duels 1) bring no tension to the game as a result, 2) have a completely skewed risk/reward ratio for the initiator.
Sure, in so doing the players follow the rules, but to my mind, such duels are completely.... dishonorable.
Yep, I really went there. 😉
Bully duels are inherently dishonorable, plain and simple.
Competitive players are all Scorpions at heart, I guess. 😉
In terms of game design vs theme, there is a conundrum here. I was told that in the old lore, a character like Toshimoko never lost a duel. I have no problem with that, but that's one character alone, not a whole game mechanic going in a dubious direction.
I would also counter with the following. There is very little glory in being the best duelist against weaker opponents. In being the best, Toshimoko should win duels against a buffed up Kisada with little sweat -- but that is not what the game is allowing at all.
To follow the theme more closely, I would have enjoyed being granted a choice like that given by Arbiter of Authority but at all times -- I don't want to duel you, but I will dishonor my character for refusing. Or maybe there should have been some additional cost added to initiate an easy duel. Or maybe a character not meant for dueling should not be challenged at all? Just let _duelists_ do their thing amongst themselves? Just thinking out loud here. Anyway, I feel that so much more could have been done around that mechanic in relation to the theme. The more I think of it, the more being a good duelist should mean that yes, you should win more easily against strong characters -- but not necessarily against everyone. It feels wrong. It's a loophole. And as long as it is there, I guess
Scoprions
people will exploit it.
Alright, so that was it. Discuss!
Edited by Ascarel