Enemy troopers were hiding behind a wall. Rebel Trooper Squad leader cannot move to the point where he can shoot the Stormtroopers but places the rest of his unite in cohesion ahead of him so that they can attack the hiding Stormtroopers.
Is that legal?
This happened last Sunday. Is it how the rules work?
No. A unit leader has to have range and LOS to the enemy for the squad to attack. If the unit leader can't attack, the squad can't either.
40 minutes ago, Kingsguard said:Enemy troopers were hiding behind a wall. Rebel Trooper Squad leader cannot move to the point where he can shoot the Stormtroopers but places the rest of his unite in cohesion ahead of him so that they can attack the hiding Stormtroopers.
Is that legal?
It's legal, but the defender has heavy cover in that case because the cover is determined by the line of sight from the attacking unit leader and in that case all defending minis are blocked/obscured.
Edited by Lemmiwinks8629 minutes ago, Alpha17 said:No. A unit leader has to have range and LOS to the enemy for the squad to attack. If the unit leader can't attack, the squad can't either.
That’s a pretty common misconception. What Lemmiwinks described is correct. You are reducing your attack pool (because the leader can’t contribute his dice) and guaranteeing heavy cover, but it is indeed legal.
6 hours ago, nashjaee said:That’s a pretty common misconception. What Lemmiwinks described is correct. You are reducing your attack pool (because the leader can’t contribute his dice) and guaranteeing heavy cover, but it is indeed legal.
So the troopers can attack the enemy because they have line of sight BUT the enemy has cover even though the troopers have a clear shot because the only unit that matters for determining cover is the leader?
19 minutes ago, Kingsguard said:So the troopers can attack the enemy because they have line of sight BUT the enemy has cover even though the troopers have a clear shot because the only unit that matters for determining cover is the leader?
Yup, you got it!
Cool, thanks for the tip!
22 hours ago, nashjaee said:That’s a pretty common misconception. What Lemmiwinks described is correct. You are reducing your attack pool (because the leader can’t contribute his dice) and guaranteeing heavy cover, but it is indeed legal.
Interesting, I guess I always have been playing it wrong, because while the range is measured from the unit leader, LOS is not. Honestly kinda stupid, if you ask me, but the rules be the rules.
7 hours ago, Alpha17 said:Interesting, I guess I always have been playing it wrong, because while the range is measured from the unit leader, LOS is not. Honestly kinda stupid, if you ask me, but the rules be the rules.
Keep in mind that this is an abstraction for a miniatures game.
If you want a "realistic" situation, think that when unit leader sees where his squad is firing, he coordinates them better. If the unit leader can't see the target, but the troopers see an enemy and shoot there on their own, without proper discipline. That's why the enemy is harder to hit.
Or simply, rules are like this :)
16 hours ago, YuriPanzer said:Keep in mind that this is an abstraction for a miniatures game.
If you want a "realistic" situation, think that when unit leader sees where his squad is firing, he coordinates them better. If the unit leader can't see the target, but the troopers see an enemy and shoot there on their own, without proper discipline. That's why the enemy is harder to hit.
Or simply, rules are like this
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That then begs the question of why range is measured from the squad leader and not the individual guys shooting. After all, if the squad leader can't even see the target, why does it matter if he's in range? It's always made sense to me to use him as the squad's primary LOS and range marker so that he could direct fire onto the enemy unit, as even those troopers who were out of range could add their fire to the area effect of the attack, and stand the chance of hitting something, whereas this seems like they partially simplified rules for one thing, but left the rules complicated on the harder to measure part for some reason.
But yes, the rules are like this.
Well, rather than justifiyng the rule, was giving a "thematic" reason to think in.
Want something to think off? If Legion is roughly scale 1:48, and Range 3 is 45cm, then most blaster bolts would dissapear at about 20 meters.
It's just a game, and the rules are awesome
On 6/4/2019 at 2:36 PM, Alpha17 said:That then begs the question of why range is measured from the squad leader and not the individual guys shooting. After all, if the squad leader can't even see the target, why does it matter if he's in range? It's always made sense to me to use him as the squad's primary LOS and range marker so that he could direct fire onto the enemy unit, as even those troopers who were out of range could add their fire to the area effect of the attack, and stand the chance of hitting something, whereas this seems like they partially simplified rules for one thing, but left the rules complicated on the harder to measure part for some reason.
But yes, the rules are like this.
He is the squad's primary LOS to determine COVER (and range). After that you only need to check if every mini in your unit can see at least one defending mini and if there are any defending minis that none of your attacking minis can see. Easy. Takes about 5 seconds to do.