7 hours ago, Archlyte said:Also this could be a sign that maybe he regular XP scheme results in power gaming. If the big bads in the book are not crazy why do the PC's need to be?
This is certain point of view heavy.
How long should a campaign last? How much XP is enough? Are the players supposed to be comparable to Movies, or not? Are the players in your group going for fluff builds, or hardlining Specs so they can get ranks in dedication as fast as possible? What's the party composition and resources?
All these will matter, and again, is good reason to really work those pre-campaign events and get a feel for everything. But yeah, it's also stuff that will vary wildly from group to group and campaign to campaign.
I'm not of the opinion that a low XP campaign automatically bad. One of the campaigns I eventually would like to run is intended to see relatively little character advancement in the (XP realm anyway) but I'm also building the campaign around that concept to help keep it fun.
However, the argument that this GM appears to have: that XP needs to be kept low because of how certain characters in A&A were statted... Well that's not a very good reason. You shouldn't build your campaign around how someone else envisioned an NPC that likely won't even participate in your campaign. If the monster manual says Orcs are level 4, but your campaign needs them to be level 10 if you follow normal XP awards... It's probably going to be more fun for all if you just level the Orcs up rather than keeping the players down.