Doomed movement?

By Muelmuel, in Star Wars: Armada Rules Questions

Thread necro, as we now know more rules from RitR.

On 5/6/2019 at 6:00 AM, Grumbleduke said:

...or the "cannot be moved so that it overlaps a ship, squadron, or other obstacle" rule from Navigational Hazards...

I think the relevant rule for the above, for example, is actually in the RitR book itself rather than the objective. IE., page 3 for 'Moving Obstacles and Tokens' starts with...

Quote

Several objective cards and obstacle types in this expansion refer to moving obstacles. To move an obstacle, the player moving that obstacle proceeds through the following steps:

...which suggests that the objective cards no longer need to define every interaction, they all just follow THESE rules.

And of note, the first bullet under item #2:

Quote

The obstacle, at its final position, cannot overlap ships, squadrons, other obstacles, or tokens in the play area.

So it seems like the best bet for this objective is for the second player to actually NOT move the station, but instead roll one of his ships in place such that the first player can't actually move it - instead taking the opportunity to hurl some rocks in front of your enemy.

Of note from the rest of the thread, page 4 seems relevant in the 'Toward' definition, specifically changing the answer above:

On 5/5/2019 at 9:51 AM, Drasnighta said:

“Within 1-2” means just that - it must be between distance 1 or two - but you start at distance 1 of yourself as is, so any portion of movement is okay there as long as it’s not nowhere, I believe.

if it were distance 2-3 that would necessitate minimum movement outside of distance 1

...the rules actually say, second bullet under 'Toward':

Quote

That obstacle or token must be moved from its current position to at least the line that marks the end of the distance band matching the specified minimum movement.

Needless to say, this is quite a change in interpretation of what specified range bands mean!

1 minute ago, xanderf said:

Thread necro, as we now know more rules from RitR.

I think the relevant rule for the above, for example, is actually in the RitR book itself rather than the objective. IE., page 3 for 'Moving Obstacles and Tokens' starts with...

...which suggests that the objective cards no longer need to define every interaction, they all just follow THESE rules.

And of note, the first bullet under item #2:

So it seems like the best bet for this objective is for the second player to actually NOT move the station, but instead roll one of his ships in place such that the first player can't actually move it - instead taking the opportunity to hurl some rocks in front of your enemy.

Of note from the rest of the thread, page 4 seems relevant in the 'Toward' definition, specifically changing the answer above:

...the rules actually say, second bullet under 'Toward':

Needless to say, this is quite a change in interpretation of what specified range bands mean!

So if an obstacle were dead in front of a ship (e.g. Hyperspace Migration,) would you need to move it diagonally if able, to hit that range band without overlapping a ship?

5 minutes ago, The Jabbawookie said:

So if an obstacle were dead in front of a ship (e.g. Hyperspace Migration,) would you need to move it diagonally if able, to hit that range band without overlapping a ship?

No, the example on page 4 does show that if you can't reach the minimum going in the straight line towards where it needs to go, you just go as far as you can and stop. It's just that you can't choose to move it less than the minimum. So for 'Doomed Station' (what the example actually shows), you have to move it at least to the '1' line, or up to '2' if you want, but if you can't do either you can stop somewhere short where it hits something.

What makes the theoretically interesting question - say you have a flotilla sitting right on the '1' line. The obstacle COULD fit between '1' and '2' on the far side of your flotilla. Can you, as the player moving it, choose to go to the minimum '1', see it won't fit, and go shucks, guess it has to move only a smidge towards me? Or are you obligated to have it jump your ship and place closer to the '2'? I don't think the rules really cover that well...

Edited by xanderf
13 hours ago, xanderf said:

No, the example on page 4 does show that if you can't reach the minimum going in the straight line towards where it needs to go, you just go as far as you can and stop. It's just that you can't choose to move it less than the minimum. So for 'Doomed Station' (what the example actually shows), you have to move it at least to the '1' line, or up to '2' if you want, but if you can't do either you can stop somewhere short where it hits something.

What makes the theoretically interesting question - say you have a flotilla sitting right on the '1' line. The obstacle COULD fit between '1' and '2' on the far side of your flotilla. Can you, as the player moving it, choose to go to the minimum '1', see it won't fit, and go shucks, guess it has to move only a smidge towards me? Or are you obligated to have it jump your ship and place closer to the '2'? I don't think the rules really cover that well...

Also, think of a purrgil, they are long and thin-ish, if you could fit the purrgil over the ship so that it is within 2 by rotating, are you forced to do so, or can you rotate it so that it does not fit and go "shucks" (as you called it).

5 hours ago, RapidReload said:

Also, think of a purrgil, they are long and thin-ish, if you could fit the purrgil over the ship so that it is within 2 by rotating, are you forced to do so, or can you rotate it so that it does not fit and go "shucks" (as you called it).

Well, reading the steps overly-literally might give us an answer...

Bullet #3 in 'Toward' on page 4:

Quote

If that object cannot be moved its specified minimum distance, it must be moved from its current position as close as possible to the line that marks the end of the specified minimum distance's band.

So...

  • Can the object be moved its specified minimum distance? No, it can't, there is a flotilla sitting on that line.
  • Ergo it must be moved from its current position to as close as possible to that line , basically until it bumps the flotilla.
  • There is no suggestion that if you cannot make the minimum distance, you must then assume maximum distance and try again.

Ergo, I'd say the "shucks I guess it just bumps and stays only slightly closer from where it was, go figure" is the correct interpretation. Of course if you WANT to jump the flotilla, that's definitely allowed. 3rd bullet on page 3 under '#2. Move Obstacle' reads:

Quote

An obstacle can move through ships, squadrons, and obstacles without issue. Only its starting and ending positions matter.

...and if you are specifically trying to AVOID (instead of cause) a Purrgill hit, bullet 2 in that same section is what you want:

Quote

The obstacle can be rotated as long as no part of the obstacle is beyond the specified maximum distance of its move from that object's original position.

It just seems like you don't HAVE to - you can intentionally choose a shorter distance (the minimum) that you know isn't possible, in which case you just have to move it along the ruler as close as you can and then stop.