Hello everyone !
The Fatigue and Stress rules are amongst my favorites of this V3 edition. But as I'm still waiting for the Magicians and Priest's supplements before switching over, I was wondering how this mechanic actually plays out in play ?
1) In a typical combat, how often do PCs suffer from penalties related to fatigue and stress ?
2) Having a character pass out after Fatigue Stress gets too high fits in the story usually, or does it seem over the top ?
3) Do you call for Resilience or Discipline tests in Story Mode, failures resulting in Stress or Fatigue ?
4) How often do PCs carry Fatigue and Stress over from Episode to Episode, or even from day to day ?
5) Does your group roleplay their Fatigue/Stress status ? (Do they roleplay Stances, for that matter ?)
Thanks for your responses !
(And please add anything interesting I might have overlooked regarding Fatigue and Stress.)
) to remove PC options when they are low on health. Adrenaline can make a man run 2 km after attacker with a stab wound in the heart (real life situation).