Arsenal and pierce

By Alan Noir, in Rules

Another quick clarification (I have consulted the rulebook and it's not too clear to me)

If Arsenal 2 is used, (or in any attack pool) can the second weapon be used at the same target. I gather that in the case of a Z6 shooting seperately it cant for example

Does pierce x stack? Pierce is a weapon keyword so can be applied to all dice in the pool, but does pierce 1 go to pierce 2 if there are two troopers in a unit ie scout team (both in range)

Yes to both.

Arsenal lets you shoot at the same or different targets, though naturally all the dice from a particular weapon have to be in the same pool.

Each weapon adds its keywords to a pool. Multiple weapons will add multiple of that keyword, assuming said keyword is stackable. Like say you had 5 Stormtroopers with Impact grenades all in rang 1 of a AT-RT. If they all use their grenades, you'd be throwing 5 black dice and the pool would have Impact 5. Likewise, if 5 dudes each with a weapon with pierce 1 were shooting the same target, the pool would have pierce 5.

Note also that keywords are not limited to being used on the dice of the weapon they came from. If you had 1 stormtrooper throw an impact grenade and 4 stormtroopers use their blasters, you could use the Impact 1 rule on one of the white dice.

Edited by BadMotivator

Cool cheers

4 hours ago, Alan Noir said:

does pierce 1 go to pierce 2 if there are two troopers in a unit ie scout team (both in range)

Which unit/weapon are you thinking of specifically? I don't think there are any units in the game currently that have access to multiple piercing weapons.

Every keyword that has a number, is stackable

14 hours ago, nashjaee said:

Which unit/weapon are you thinking of specifically? I don't think there are any units in the game currently that have access to multiple piercing weapons.

It was scout sniper dlt plus a regular scout with the pistol. Target was at range 2 so both weapons could contribute iirc

2 hours ago, Alan Noir said:

It was scout sniper dlt plus a regular scout with the pistol. Target was at range 2 so both weapons could contribute iirc

Ah ok. It’s still just Pierce 1, FYI. The sniper has pierce, but the scout’s pistol doesn’t. So only 1 weapon is contributing Pierce 1 to the pool.

14 hours ago, nashjaee said:

Ah ok. It’s still just Pierce 1, FYI. The sniper has pierce, but the scout’s pistol doesn’t. So only 1 weapon is contributing Pierce 1 to the pool.

But if the weapon keyword was blast it would apply to all dice in the pool? The wording in the rules is not clear to me

26 minutes ago, Alan Noir said:

But if the weapon keyword was blast it would apply to all dice in the pool? The wording in the rules is not clear to me

Keywords apply to the entire attack pool regardless of which weapon contributed it.

When a unit splits their fire at multiple targets, multiple pools are then formed. In the case of the scouts, the pool with the pistol dice would not have Pierce, but the pool with the sniper dice would have Pierce.

(edited for clarity).

Edited by mini78
1 hour ago, mini78 said:

Keywords apply to the entire attack pool regardless of which weapon contributed it.

When a unit splits their fire at multiple targets, multiple pools are then formed. In the case of the scouts, the pool with the pistol dice would not have Pierce, but the pool with the sniper dice would have Pierce.

(edited for clarity).

Both weapons were in the same pool, firing at the same target. So if I understand correctly, Pierce 1 applies to any of the dice used, not just the DLT, but it doesn't become pierce 2? Ie: a DLT with pierce, and a pistol fire at the same target. DLT dice misses, but pistol dice scores a hit, the pierce 1 can cancel 1 defence dice, but I don't get pierce 2, correct?

2 hours ago, Alan Noir said:

Both weapons were in the same pool, firing at the same target. So if I understand correctly, Pierce 1 applies to any of the dice used, not just the DLT, but it doesn't become pierce 2? Ie: a DLT with pierce, and a pistol fire at the same target. DLT dice misses, but pistol dice scores a hit, the pierce 1 can cancel 1 defence dice, but I don't get pierce 2, correct?

Correct. Pierce 1 means that 1 Block result rolled as a result of that Attack pool is cancelled, regardless of what Attack Dice rolled the hit. You never track which attack dice belong to different weapons in the attack pool.

5 hours ago, Alan Noir said:

But if the weapon keyword was blast it would apply to all dice in the pool? The wording in the rules is not clear to me

You add each keyword from each weapon to the pool. Since the pistol doesn’t have pierce, it doesn’t add pierce to the pool. But the DLT sniper does have pierce, so it does add to the pool.

Where are you thinking a second instance of Pierce 1 is coming from? If you can tell us that maybe that will clear up why you are having trouble?

2 hours ago, Caimheul1313 said:

Correct. Pierce 1 means that 1 Block result rolled as a result of that Attack pool is cancelled, regardless of what Attack Dice rolled the hit. You never track which attack dice belong to different weapons in the attack pool.

Thanks.

43 minutes ago, arnoldrew said:

Where are you thinking a second instance of Pierce 1 is coming from? If you can tell us that maybe that will clear up why you are having trouble?

Something about pierce x being a weapon keyword, and weapon keywords apply to all dice I thinknis where the confusion lay. My intuition was that it works as above, but the wording in the rules had me seccind guessing. Thanks for clearing it up