Just now, HappyDaze said:I wonder how much the era of play impacts the decision to play non-humans. Do you think that in a twilight of the Republic game (set near Episode I) non-human characters are more likely to be selected?
I think that is a good question. I grew up with the OT and took a break from Star Wars for a long time until the Prequels came out. I didn't read much of the EU and did not like the Zahn novels so the images I had of the galaxy were mostly from the original movies where you don't have good guy aliens besides Yoda and Chewie until the third movie. The scenes of the rebel bases in the first two movies don't have any aliens in them at all that I can remember, it's just a bunch of humans.
Along come the prequels and a bigger budget for practical effects and CGI and the galaxy looks much different. The automatic response is that the huge increase in aliens is a great thing but I don't feel that it is good or bad really. It certainly makes it look more like the comics than the old movies. In some situations where there is a very cosmopolitan environment, or something like the Mos Eisley cantina which is essentially a sailor's bar as the place is a port, I think it certainly adds to the sense of a fantastical world.
But to people who either completely embraced the Prequels, prefer a lack of species tension as an environmental factor, or grew up with it as their first experience of Star Wars the idea of a human-centric story seems to be somehow offensive or at least dull. The EU/Prequel version of things has given rise to a different view of the Galaxy. There seems to be the idea of a perfectly functioning multicultural galactic society where all tensions are extraneous to species. This works great for the cartoon shows with their younger supposed target audience. But I prefer to have it be more like it seemed to me from the first two movies where the differences are things to still have to be overcome on an ongoing basis, which I feel provides more tension and realism to the setting as it gets inhabited close up and for long periods of time in TTRPG sessions.