10 minutes ago, Mistborn_Jedi said:Personally I find practicing a few openings a critical part of prepping for a tourney.
Why do you find it critical? Can you walk us through that?
10 minutes ago, Mistborn_Jedi said:Personally I find practicing a few openings a critical part of prepping for a tourney.
Why do you find it critical? Can you walk us through that?
Mostly it goes to what @GreenDragoon laid out about freeing up yourself up to focus on other things. In the short time between rounds where I'm moving between tables, looking at my opponents list, etc I'd rather not also have start from scratch on how to approach Turn 0 or the first few turns.
Ideally I settle on a list far enough in advance that I can theorycraft different approaches. What do I do if I have to deploy first? Where do I want to engage against expected common archetypes (aces or droid swarm or whatever)? What is the key obstacle placement that I want to make and what are the first set of moves I would do under those situations?
Once I have a handful of openings that I like, I write them down and then I practice them solo on the table so that I'll remember them and be comfortable with it and can reproduce the setup and initial moves from memory.
You can't anticipate everything, of course. But my experience is that doing this level of prep takes a lot of pressure off during the tourney and has lead to my most successful showings.
On top of that, for me, an extra tournament specific benefit is that it forces me to think about the meta, both the most frequent matchups and the ones I need to consider most carefully. In that way, I combine openings with meta analysis. And refining the openings through testing also kinda forces me to test more targeted before events, if that makes sense.
https://greendragoon.home.blog/2020/05/08/principlesforreview/
New post. A bit heavy on the theory, but it helps me to get the most relevant bits out of my games. So I thought I'd share.
And a small bat rep
https://greendragoon.home.blog/2020/05/10/imperialacehunters-vs-imperialfours/
also @Jeff Wilder because I played the VaderSoontirHomiebro list.
Vassal GIFs are one of my favorite things in all of X-Wing. They really speak for themselves which is great for this kinda stuff. Bat Rep was neat. Thanks for sharing.
Now to apologize in advance for some super boring uninteresting list building questions though...
Besides the fact that testing is fun why not just use Vader Grand Inq Soontir? It starts with 19-22 pts free and all of its matchups are the same or better. Lots of variations with big bids and ability to pick apart any swarm in the game. Better overall init to deal with ace matchups.
What does Fifth Bro offer here besides the opportunity to give Vader Precog with a bit more bid? Or I guess Soontir can get more upgrades out of it like you have done here.
Also while I understand the usefulness of FCS Vader for managing force, bumps, k turns and even with precog...Passive Sensors seems fairly key especially given Holo’s existence.
Just curious since I keep seeing Fifth Bro around and im confused about the move away from GI and the all powerful init number of 5.
Will admit that practicing with Fifth Bro might be good for point increase prep.
Edited by Boom Owl1 hour ago, Boom Owl said:Vassal GIFs are one of my favorite things in all of X-Wing. They really speak for themselves which is great for this kinda stuff.
Right?! I really love it, I think @NaKoaLani and @dsul413 made me see the light. I tried painting the rough paths once, but gifs are so much better!
1 hour ago, Boom Owl said:Now to apologize in advance for some super boring uninteresting list building questions though...
Besides the fact that testing is fun why not just use Vader Grand Inq Soontir?
No problem, I thought about writing one of those short list spotlights for that reason, but haven't done so yet. Different reasons for me, a bit mixed:
So I believe that this list still out-aces most of the other lists. Not quite as well as Whisper, but good enough. At the same time, it has a hard counter piece against other aces.
I hope that answers some of it?
e: also tagging @Jeff Wilder again because you guys talked/wondered about the build a bit on the latest episode
Edited by GreenDragoonA small addition to the objective from last week.
And a small thing about maneuvering that I wondered about. Oh, and a new domain, but the old one of course still works.
https://xwinganalytica.net/2020/05/15/return-banked-ships-into-a-close-formation/
One thing I find interesting is that, especially since the jan points change, I’m playing squads that don’t make target priority decisions. It’s coincided with a significant uptick in my success rate.
I wonder how much old target priority ways of thinking are holding people back?
I had a reason to think about bullseye arcs, so here's what I thought.
Every day with new dragoon content is a good day! ❤️
A small look at the top32 of Corellia
A new one, something I've been doing myself for quite a while
And tournament nr3
https://xwinganalytica.net/2020/09/20/galaxies-concord-dawn/
Nantex nearly doubling your winrate when flown is a pretty troubling sign for the long term health of the list. Hopefully that comes down with people teching for it or the list 'filtering down' to the types of pilots unlikely to rush to adopt ships, but it is still a troubling number.
Nice to see Republic is doing pretty OK despite a lot of its toys going away. I was always skeptical of the idea that it didn't have any viable lists without 7B, when in reality their 'bones' are really strong and they have so many clearly viable strategies to choose from.
On 9/20/2020 at 7:38 PM, dezzmont said:Nantex nearly doubling your winrate when flown is a pretty troubling sign for the long term health of the list. Hopefully that comes down with people teching for it or the list 'filtering down' to the types of pilots unlikely to rush to adopt ships, but it is still a troubling number.
Nice to see Republic is doing pretty OK despite a lot of its toys going away. I was always skeptical of the idea that it didn't have any viable lists without 7B, when in reality their 'bones' are really strong and they have so many clearly viable strategies to choose from.
The new factions are better designed compared to the earlier factions, as they have learned from any previous design mistakes, and thus I think there are many more options in their arsenal.
10 minutes ago, Porkchop Express said:The new factions are better designed compared to the earlier factions, as they have learned from any previous design mistakes, and thus I think there are many more options in their arsenal.
Yeah. As a rebel player I definitely leer at Republic, which seems to be "Rebel but with actual design." They definitely boxed themselves way less into a corner and flubbed the 'iconics' way less.
That said, I don't think CIS has 'better design' than older factions. In fact I would say that with how strong network calculations is as a mechanic they are in a rough long term spot, as it basically makes every droid in the list essentially Essege, which is one of the strongest mod-sharing abilities in the game. The main thing I like about CIS is just how they made the droids fly 'droid-y.'
Just over an hour until cut starts. Time to look at some number on Crait!
https://xwinganalytica.net/2020/10/04/galaxies-crait/
And on to Mustafar
https://xwinganalytica.net/2020/10/25/galaxies-mustafar/