1 hour ago, Rikalonius said:But if a unit cost 3, then it should be equal to other units that cost 3. I know that is not easy to mathematically asses, but I think we can come close. As Bitterman, how much would it change to increase e.Weequay, rather than 'buff' so many units by reducing their cost?
In my opinion, I don't think figure prices have to be broke down so mathematically so you can have direct comparisons across factions, traits and roles in armies. For example, Gideon, a regular Death Trooper and R2-D2 all provide different roles in an army, have different stats and abilities, and have been designed at different points of the Skirmish game development. What I feel we can do is discern the general design principles of the most recent expansions and use them as guidelines: aiming for a appropriate Health-to-figure cost ratio, adding more when the figure is a Brawler and/or melee, reducing Health when the figure is a Spy, Hunter or direct support character, doing evaluations for calculating expected damage output compared to figure abilities based off existing Skirmish deployments released since Jabba's Realm.
And here's the thing: I'm not saying that your suggestion of mathematically balancing is wrong! I just disagree it is necessary for us to getting to our goal of making Skirmish fresh, fun & worth everybody's time. But I'm not the end-all, be-all decider of how the community should or should not evaluate figures. And the committee wants all the input it can get!
In fact, if you would like to do the groundwork to create a mathematical balancing system, I know we will add it to our pool of resources when evaluating current and future recostings, fixes and new content that the community produces. I don't think FFG is going to share what they have with us, sadly.
Edited by cnemmick