Embark/Disembark having trouble getting it to sink in.

By bswaim, in Rules

Can somebody explain the embark/disembark rules to me? Page 32 of the Rules update states in the first paragraph under embark/disembark the unit leader makes a standard move into base contact and is is removed from the field. To disembark, place the leader in base contact and move a speed 1. So embark action is made by the trooper. disembark is a action performed by the unit also? Or is it an action of the vehicle?

Also explain bullet point 3. If the vehicle has moved more than a standard move the disembarking unit can’t perform any other actions? So if the speeder has taken 2 move actions on it activation you need to rememberer than so when you disembark you don’t get any actions pass the speed 1 move. Correct?

Sorry long post. Just want to make sure I have it down right.

Thank you in advance.

6 minutes ago, bswaim said:

Can somebody explain the embark/disembark rules to me? Page 32 of the Rules update states in the first paragraph under embark/disembark the unit leader makes a standard move into base contact and is is removed from the field. To disembark, place the leader in base contact and move a speed 1. So embark action is made by the trooper. disembark is a action performed by the unit also? Or is it an action of the vehicle?

No, both embark and disembark are made by that trooper unit. It can embark making a standard move into base contact with that vehicle and then you remove it from the field. Then on another turn that trooper unit can disembark and for that you put it in base contact again with the vehicle and the trooper unit performs a speed 1 move.

8 minutes ago, bswaim said:

Also explain bullet point 3. If the vehicle has moved more than a standard move the disembarking unit can’t perform any other actions? So if the speeder has taken 2 move actions on it activation you need to rememberer than so when you disembark you don’t get any actions pass the speed 1 move. Correct? 

That's correct.

Ok, so i do have it right. Thank you very much.

one thing i will add the speeder just needs 1 move action to make it where disembarking unit can't perform move action as the compulsory move is a standard move.

24 minutes ago, azeronbloodmoone said:

one thing i will add the speeder just needs 1 move action to make it where disembarking unit can't perform move action as the compulsory move is a standard move.

I thought the compulsory move ISN'T a standard move, so the speeder could potentially move twice and then shoot (or whatever) then someone could hop out and do whatever.

4 minutes ago, arnoldrew said:

I thought the compulsory move ISN'T a standard move, so the speeder could potentially move twice and then shoot (or whatever) then someone could hop out and do whatever.

nope it is a standard move. the only none standard moves were pivot, clambering, reversing, and climbing all other moves are standard.

A compulsory move is not a standard move. A standard move is by definition an action. A compulsory move is not an action.

28 minutes ago, Miles C said:

A compulsory move is not a standard move. A standard move is by definition an action. A compulsory move is not an action.

move action is not a standard move. move action is a action. go to movement section it explains what you must do for a standard move. in the section it does not state anywhere in the standard move part that its a action.

Edited by azeronbloodmoone

Page 42

"The primary way that units move is by performing a move
action. When a unit performs a move action, it performs a
standard move, reverse, pivot, climb, or clamber."

Page 23

"A compulsory move is a move, not a move action..."

Page 42 says a standard move is a kind of move action. Page 23 says a compulsory move is not a move action. Therefore, a compulsory move cannot be a standard move.

Standard move is defined no where else except on page 42. (that i can find)

Edited by Miles C
21 minutes ago, Miles C said:

A compulsory move is not a standard move. A standard move is by definition an action. A compulsory move is not an action.

To perform a standard move, a player performs the following steps:

1. Take Movement Tool: The player chooses a movement tool.

» Each unit has a maximum speed of one, two, or three, which is represented by a number of red bars on the unit’s card. When a unit performs a standard move, it uses a movement tool with a value equal to or less than its maximum speed.

2. Place Movement Tool: The player places the movement tool against the moving unit’s base, according to the type of base:

» Unnotched Base: The player places one end of the movement tool flush against any portion of the unit leader mini’s base.

» Notched Base: The player places one end of the movement tool into the front notch of the vehicle’s base

3. Adjust Movement Tool: The player can adjust the movement tool at its joint, bending it as they desire. The movement tool creates a path along which the mini will move.

4. Execute Full or Partial Move: The player executes either a full or partial move.

» Full: Holding the movement tool in place, the player lifts up the unit leader mini and moves it along the path of the movement tool, keeping the mini’s base centered in relation to the width of the tool. Then, if the mini has an unnotched base, the player places the mini’s base flush against the other end of the movement tool; if the mini has a notched base, the player places the mini so the other end of the movement tool is inserted into the rear notch of the mini’s base.

» Partial: Holding the movement tool in place, the player lifts up the unit leader mini and moves it along the path of the movement tool, keeping the mini’s base centered in relation to the width of the tool. Then, the player places the mini anywhere along the path created by the movement tool, moving the movement tool out of the way and placing the mini on the battlefield. When placing a mini with a notched base during a partial move, the unit must be placed such that the central axis of the mini’s front and back notches is parallel to the section of the movement tool the mini reached at the furthest part of its move.

5. Establish Cohesion: The player places all minis of the moving unit that are not the unit leader in cohesion with the unit leader (see "Cohesion" on page 20 ).

» When a notched base mini is placed in cohesion, its base must be oriented in the exact same direction as the unit leader’s base

1 minute ago, Miles C said:

Page 42

"The primary way that units move is by performing a move
action. When a unit performs a move action, it performs a
standard move, reverse, pivot, climb, or clamber."

this is refering to the action not the move itself. yes the main ways you move is through move ACTIONS which is a action but again if you climb or reverse with the ACTION you don't do a standard movement. there are only 2 types of moves standard and non-standard.
If a game effect allows or forces a unit to perform a “speed–x” move, that unit performs a full or partial standard move with a speed equal to or lower than “x.”

Climbing, clambering, reversing, and pivoting are not standard moves and thus cannot be performed in place of a speed–x move

also to the original posters question.
When a unit disembarks, if the vehicle that is transporting that unit has performed more than one standard move during the current round, disembarking uses that unit’s entire activation and it cannot perform additional actions or any free actions.

The compulsory move rules say perform a move. They do not say perform a standard move. Therefore it does not trigger anything that looks for a standard move.

Edited by Miles C
7 minutes ago, Miles C said:

The compulsory move rules say perform a move. They do not say perform a standard move. Therefore it does not trigger anything that looks for a standard move.

If a game effect allows or forces a unit to perform a “speed–x” move, that unit performs a full or partial standard move with a speed equal to or lower than “x.”

A compulsory move is not a "speed-x" move. A "speed-x" move is something like force push. A "speed-x" move allows for a partial move at will. A compulsory move does not.

Edited by Miles C
4 minutes ago, Miles C said:

A compulsory move is not a "speed-x" move. A "speed-x" move is something like force push. A "speed-x" move allows for a partial move at will. A compulsory move does not.

your cherry picking here. the speed x is for any forced movement and if your force to do either a FULL or Partial then its still a standard move.
and since compulsory move is a game effect that force you to perform a FULL movement it is a standard move. (the force part is you don't have a option not to do this on your turn......which is a force FULL part of that rule)

compulsory is still a forced movement also again there only 2 types of movement.
Standard and non-standard.
the RRG list the non-standard moves as this Climbing, clambering, reversing, and pivoting .
taking away those that leaves everything else is a standard.

Well, I don't believe I am cherry picking, but I am being very RAW.

A compulsory move is a move, but nowhere is it defined as a standard move. And I think it's quite a stretch to call it a standard move.

A "speed-x" move is not a compulsory move. A compulsory move has its own definition. I think you're stretching there as well.

This question may be above our pay grade 😉

Edited by Miles C
2 minutes ago, Miles C said:

Well, I don't believe I am cherry picking, but I am being very RAW.

A compulsory move is a move, but nowhere is it defined as a standard move.

A "speed-x" move is not a compulsory move. I think you're stretching there.

This question may be above our pay grade 😉

so to do a compulsory move you have to do the following.
1. Take Movement Tool equal to the units maximum speed.
2. Place Movement Tool and place it into the notch base.
3 Adjust Movement Tool to where you wanna go.
4. move to the end of the Movement Tool to do a full move.
5. if you have other minis in the unit put them in cohesion with the unit.
is this correct?

Yes, I see where you are going. The only place where the authors describe how to do a move is under standard move. But, that doesn't mean it is a standard move. That means the authors have either made a mistake by not indicating that a compulsory move is a standard move, or they were to lazy to write the movement rules over again.

Either way, it's something that needs to be answered by FFG.

Edited by Miles C

Page 43 enumerates all of the possible types of moves that are available in the game. By process of elimination we can tell that a compulsory move is a standard move, because it can't be any of the others.

If you want to draw a distinction between "move" and "standard move", then you run into a problem: the procedure to perform a "move" is not defined; only "standard move" is. So if you're going to perform a "move", what do you do exactly?

Embark/Disembark is a move rule not enumerated in that list. Just like compulsory move. Embark/Disembark references making a speed one move without telling us how to do it. Just like compulsory move

Embark/Disembark is specifically stated not to be a standard move. Compulsory move is not defined one way or the other. We shouldn’t have to make assumptions. A fix would be best

Edited by Miles C
1 hour ago, Miles C said:

Embark/Disembark is a move rule not enumerated in that list. Just like compulsory move. Embark/Disembark references making a speed one move without telling us how to do it. Just like compulsory move

Embark/Disembark is specifically stated not to be a standard move. Compulsory move is not defined one way or the other. We shouldn’t have to make assumptions. A fix would be best

Yes, a compulsory move is a standard move.

Cheers,

Alex Davy

Thanks!

If that is a legit answer, it needs to be in an official ruling. Miles has made the case for why the current rules document does not support that.