Before I jump in, let me preface by saying I'm already a fan of this game and desperately want it to be good . . . but I have some worries.
*deep breath*
I'm concerned there might not be enough meaningful decisions in the game. So far, the only big decision points we've seen are how to scout your deck and where to go in the action phase (obviously, the game is still far from release. Not everything has been revealed). Basically, based on the gameplay that was streamed, there seems to be a lack of strategy. Think about it. Where any decisions made that had they gone the other way could have caused the players to lose? At any point did they have to think about what option was the right choice, and would more likely lead to success?
It almost felt like nothing the players did really affected whether they were going to win or lose. Can anyone point out any important strategies or basic principles for playing Journeys in Middle Earth other than just going for the objective lemming-like until you max out on threat or die? Or is the game really more of a choose your own adventure book with stats thrown in?
Any thoughts to add? Also, please tell me if you've found any decision points or strategy beyond the very basics. Is there really enough strategy to make it a game, not an activity? To sum it up: What determines whether you win or lose the game?!
I hope I'm reading way too much into it. The game isn't released yet, after all. Again, I'm not giving the game a bad rating: just hoping I don't have to give it one. Thanks to all who reply.