Attack and Standby (In conjunction with Krennic)

By choassassin, in Rules

I am staring at the rules reference for both ATTACK and STANDBY and something that someone has mentioned in another forum post caught my attention. With the reveal of Director Krennic's pip 2 card, giving 2 faceup trooper tokens a standby token, can the following occur?

Say the 2 trooper units are core.

If an enemy unit within Range 1-2 and LOS of unit(s) above BEFORE they active, utilize their standby token as per the rules of STANDBY in the 1.3 RRG. Can those 2 trooper units, individually, upon activation, perform an attack as one of their actions, if not suppressed or other conditions that may apply?

OR

Does this fall under ATTACK, second bullet point, "During a unit's activation, it is possible for a unit to perform more than one attack through the use of card abilities or other game effects; however, that unit can only perform one attack action during a single activation, regardless of whether it is an attack action or a free attack action."

To my basic understanding brain, you CANNOT perform another attack the round that you receive a standby token and act on said token even if it is BEFORE you activate. I just want to clear this up before people think and do things with some clarification.

The number of attack actions you can perform is limited during your activation . (It's per "activation", not per "round".)

Attacks outside of your activation don't count toward your limit. So you can spend the standby from Krennic for an attack action, then later activate and perform another attack action.

Edited by nashjaee

If that is the case, that does seem really powerful during 1 round of play.

It’s definitely powerful if you can set it up well! It can counter melee units that want to charge, for example. You can still play around it by shooting the standby units, but that itself is also strong because you dictate the opponent’s turn to some extent.

People complained that standby was a useless action? Well here you go 😂 !

ProTip (or, you know, just a tip): use it on Vader, who can't get suppressed and thus cannot lose Standby until he spends it/moves/attacks during his activation. Enjoy a slightly different version of Implacable!

8 hours ago, nashjaee said:

It’s definitely powerful if you can set it up well! It can counter melee units that want to charge, for example. You can still play around it by shooting the standby units, but that itself is also strong because you dictate the opponent’s turn to some extent.

People complained that standby was a useless action? Well here you go 😂 !

I have also used Standby to allow a unit of Fleet Troopers to kill Luke after he finished off a Rebel Trooper squad, since melee attacks can also trigger standby (as far as I understand it anyway).

8 hours ago, Caimheul1313 said:

I have also used Standby to allow a unit of Fleet Troopers to kill Luke after he finished off a Rebel Trooper squad, since melee attacks can also trigger standby (as far as I understand it anyway).

That’s correct. Any move, attack, or action can trigger standby as long as the unit on standby have LOS to the unit triggering it.

13 hours ago, Shanturin said:

ProTip (or, you know, just a tip): use it on Vader, who can't get suppressed and thus cannot lose Standby until he spends it/moves/attacks during his activation. Enjoy a slightly different version of Implacable!

Wow I never thought of that