Well, now onto the next storyline, this is the first one i have 4 missions for.. This is a cut n paste from last year, Dec 8th...
So i ran my 3rd new storyline, 1st mission..
Mission goals: Primary, survive the full 10 rounds.
Secondary #1: Destroy all imperial FIGHTER forces
Secondary #2: Force the Decimator to flee, or kill iit.
Map is a 3x3 star field map. Side A (the left most) is the rebel start spot, anywhere along that edge. Side B (the right most) is the imperial infiltration zone. use 3 range rulers to 'mark out' spot 1 to 9. Use a d8 for the Fighters and the Defenders, the Decimator starts out in Spot 9 always.
The Territory is Neutral. So any rebels KIA roll 2 dice on the EVA chart.
There's 4 debris fields, placed in a square box, 4 range across, in the center of the map.
Put 6 tokens around the map edge. Token 1 and 2 are range 1 and 3 respectively along the 'North edge from the top right corner), 3 and 4 are eqi-distant along the imperial start side, while 5 and 6, are mirrors of 1 and 2, along the 'south' edge. These are where imperial reinforcements show up.
Using 3 ships, running it as me only. 3 ships selected, Y-wings Doc and Unca, and X-wing Spot.
Doc has an R7-T1 astromech, Dorsal Turret and Vectored Thrusters
Unca has a Proton Torpedo with munition's failsafe, and an R3 astromech
While Spot has an R5-K6 astromech and a Plasma torpedo.
NOTE, these were from way before they started earning XP..!!! When i get back to this, i will post the revised pilots!!
Imperial forces @ 3 players gives;
Alpha squad, 2 Tie fighters (red and green 1)
Beta squad, 1 Tie defender (Blue 1).. The Tie defender(s) use the AI pilot card with an Ion cannon. They do not carry any missile ordinance if upgraded to elites.
Charlie squad 1 Decimator, using the AI pilot card starting with a Flechette torpedo and Weapons engineer (can maintain 2 target locks).
and for reinforcements that come in on round 6, Falcon squad – 2 tie advanced elites. (Black and blue 2). They use the AI pilot card with the Accuracy corrector.
Map set up had the Decimator on it's own in the top right corner, the Fighters coming in on the 4 mark (using all 3 range rulers), while the Defender showed up at 6.
All 3 PC's lined up between spot 1 and 2, all facing off towards the Decimator.
Round 1 had all 3 imperial fighters going move 2 (as per their AI notes), banks for the fighters, straight for the Defender. The Decimator did a 2 bank. All 3 rebel fighters went 3 straight. No shots as everyone out of range.
Round 2, had the fighters doing a 2 straight, while the defender did a 2 bank. All the rebel fighters went 2 straight, putting the Decimator in range to get target locked. While the Decimator did a 3 straight, it target locked Doc and Spot. It's shot against Doc stripped 2 shields away, while it's shot against Spot stripped only 1. All 3 rebel fighters combined to take off 4 shields from the Decimator. None of the other imperial ships in range to shoot. Plasma torp of Spot used, proton of Unca not, due to munition's failsafe kicking in.
Round 3, The defender doing another 2 bank, is now in range to switch AI to attack. The fighters are still out of range, and so did a 2 straight. Doc did a 3 bank away from the fighters, putting the Decimator in his rear, while Spot did a 3 hard, and Unca did a 3 bank the other way. Spot switched his tl to Red-1, while Unca switched his to Green-1. Doc using Squad leader, gives Spot a Focus action.
The decimator did a 1 bank, keeping the target locks where they were. Deals 1 more shield damage to Doc (now no shields left), and stripped the st shield and did 1 hull damage to spot. Unca missed his shot at Green 1, while Spot misses Red-1. Doc misses shot on Decimator (2 blanks). Green 1 and red 1 both strip 2 shields from Unca.. Things not looking good for our rebel heroes.
Round 4, Green 1 bumped unca, while red-1 bumped into the defender. Unca does a 4k to get in behind the fighters, while Spot bumped into red-1. The Decimator did a hard 2 but had to go the other way to avoid running over a debris field. Doc banks back inward, and due to everyone being out of range, gives another focus action to Spot. The decimator misses his shot on spot, and can't shoot unca for his 2 nd one. Spot just out of arc to shoot Green 1, and due to bumping red-1 can't shoot it, so has no shot. Unca shoots and deals 1 damage to Red-1.
Round 5, both fighters split up. Red doing a 1 bank + barrel roll, while green goes 2 right. The defender does a 4k, and focuses on Unca. Unca does a 2 straight, clearing his stress, and TL's green-1 again. Doc 3 banks inward, doing a focus. While the Decimator again 1 banks, to where its now out of range. Spot shoots and kills fighter red-1, while Green 1 gets shot by both Y-wings taking 1 hull damage.
Round 6, Falcon's Avenger squad shows up on Token 4, putting Spot right in their front. Green 1 does a 2 hard, while the defender does a straight + barrel roll. The advanced black 2 moves and bumps spot, while Blue 2 moves to just far enough forward to put spot out of arc. Unca moves to avoid an asteroid, giving him no shot. Doc shoots and misses Black 2. Unca shoots and deals 2 shield damage to black 2. Spot misses green-1. Decimator shoots and misses unca. No other shots.. MAN the rebels are missing all over the place.
Round 7, Defender runs over debris field, loses a shield in process. Green 1 moves around another obstacle. Doc swoops around the same obstacle, keeping It in range of his turret. Spot once again bumps into green-1, while Unca flanks it. He shoots and deals a 2 nd hull damage to green-1. The decimator has no shot. Doc misses his shot on an advanced. Then gets hit by blue 2, taking 2 more hull (now at 3 hull out of 5). Spot has no shot.
Round 8, Green-1 bumps into Doc, The others move in similar fashion to last round. The Decimator kills Doc before he can get off a shot. It's 2 nd shot deals Unca an Engine crit. Unka kills Green-1 finally. Unca strips 2 nd shield off of defender, while in return the Defender deals a 2 nd hull to spot while ionizing him.
Round 9, no bumps. The Decimator almost kills Unca, leaving him with 1 hull. However, he loses that last hull in simo fire with Black-2. His return fire, strips off both shields and gives a cockpit fire crit to black 2. Spot gets killed by Blue -2 and misses his return shot.
Imperial victory more cause of real poor rolls on rebels part, great rolls on imperials part.
Next running, will switch to 2 X-wings and 1 Y-wing. And have the tactics differet.