Maul's Dying Lunge and extra movement

By topacesteve, in Imperial Assault Rules Questions

Hello, when i play Dying Lunge on Maul can i play instantly one or all of the following?

-Worth every Credit

-Force Rush

-Fleet Footed

Just now, topacesteve said:

Hello, when i play Dying Lunge on Maul can i play instantly one or all of the following?

-Worth every Credit

-Force Rush

-Fleet Footed

Meaning to add to the 2 MPs he gains from dying lunge, the MPs from the command cards so i move him further

No. Force Rush is at the start of your activation, Fleet Footed and Worth Every Credit is during your activation.

What's the situation? Maul suffering damage from bleeding during his activation, then playing Dying Lunge?

Even then abilities with "during your activation" cannot interrupt other abilities. It has to be during your activation when you are not currently resolving any ability.

Maul dying from Solos Return Fire

27 minutes ago, topacesteve said:

Maul dying from Solos Return Fire

You can't play the cards because during your activation abilities cannot interrupt. (And Force Rush is at the start of your activation.)

(Maul has not even resolved his original attack when you play Dying Lunge on him.)

Edited by a1bert