Can a saboteur throw a charge up onto a height 2+ building if the charge is placed at the edge of the building to ensure there is LOS?
Our reaction to this was no, height 2 building is clearly outside of range 1 that the charge must be deployed within, however, p49 (v1.3) of the rules reference under range states:
QuoteRange is always measured horizontal to the battlefield, on a two-dimensional plain. If two minis are on different elevations, to measure range, the player should hold the range ruler above both minis, level with the battlefield, and look down from above to determine range.
That would suggest as long as a building is within range 1 of your saboteur you can throw a charge up onto it as long as it's placed at the edge of the building so you still have LOS to the charge.
Now to me this seems a little odd, even more so if you have height 3 buildings. The only way to avoid this would be if the interpretation of LOS was to the spot you are placing it, as you could not see onto the roof from a lower position, however, to me it reads like you just need LOS to the charge once placed? p13.
QuoteA unit that is equipped with a card that has the arm x: charge type keyword can perform the arm x action. To perform this action, the unit places x charge tokens of the specified type within range 1 and in line of sight of its unit leader.
Charge tokens cannot overlap any objective, condition, or other charge tokens, and must be placed on a flat surface, completely flush with that surface.
Is there a rule we've missed or is height ignored for placing charges as long as they're horizontally within range 1 and you can see a part of the charge after placing it?