In my OW campaign something has come up, for which I would appreciate third party advice. I told the group that I would prefer if at least half of their characters, we play without comrades and with two characters per player, were Guardsman Specialities as it feels wierd with a squad consisting of only specialists and a sergeant to lead them.
And that is that my players have concluded that the Medic specialization is really bad, as in a wasted oppertunity to pick. The main criticism is that the Medic is a one-trick-ponny and has a trick that the tech-priest ponny can replicate with ease, while at the same time the tech-priest ponny can also do other tricks as well. So far they've managed fairly well with the tech-priest as the medic of the squad.
As as side note we would prefer to not make the Healing rules very complicated as we find that the grinds down the game. So that option has already been discussed´, I'm afraid.
What I've suggested as additions to the Medic to make that Speciality more attractive has been:
- Can heal the same attack the number of times that the Medic has Intelligence Bonus (instead of just one heal per damage suffered)
- Can automatically stop a blood loss with a Half Action
- +20 to all Logistics rolls for medical stuff (like medical gear, getting a party member on an express ticket to the surgeon, request a bionic replacement for a character and so on)
- The Medic gets a an extra Apitude to be chosen at character creation
The most vocal of them thinks its a good start but would like more before thinking that the Medic is an interesting choice.
So do you guys have some ideas for how to proceeed or if I must give up and let the players dismiss this Speciality?