Any advice on 1 agility ships vs Juke?
I was running:
(34) Arvel Crynyd
(3) Intimidation
(2) Predator
Points 39
(39) "Dutch" Vander
(2) Dorsal Turret
(3) Swarm Tactics
(3) R3 Astromech
(3) Seismic Charges
Points 50
(46) Ten Numb
(0) Jamming Beam
(3) Elusive
(2) Fire-Control System
Points 51
(52) Wedge Antilles
(0) Servomotor S-foils
(4) R2 Astromech
(3) Elusive
Points 59
Total points: 199
vs TIE/D and 2 TIE Phatoms, all with juke.
The Y and B wings had zero defense against juke. If they rolled a single hit, nothing to stop it.
Any advice?