Warlords of the F'Tarq Sector - Rules and OC Conversation

By LTD, in Star Wars: Armada Off-Topic

3 hours ago, LTD said:

Waiting on orders from @clontroper5 @Lord Preyer

Oops I forgot about mine, one minute...

34 minutes ago, clontroper5 said:

Oops I forgot about mine, one minute...

and its still loading....

ok its done

Sorry folks - brain has turned to mush. I will try to process in the next few hours, otherwise we are 21 hours or so away.

@LTD can you confirm how scarred units work?

I'm trying to figure out what happened to the units involved in the battle over C

@The Jabbawookie

PS I have to complement you on your execution in attacking C when you did. That ended about as badly for me as it possibly could have. "Luckily" my main fleets were elsewhere so I at least have a fighting chance of making life hard for you, but you have certainly broken the "I don't want to be the first one to attack" deadlock. I admire your boldness

From the rules:

REPAIRS

Any ship that takes more than half its hull points in damage in battle is “scarred” and must be repaired before it can face battle at full strength. A scarred ship counts as half rounded down of its point for combat calculations (or if playing a vassal or irl game, give the ship damage cards equal to half (rounded up) of its hull value). To repair a ship it must be in a system with IC. The cost to repair is equal to one quarter of the cost of the ship, rounded up. For example, if a CR90B is “scarred” it would cost 10 creds / IC to repair.

When a ship is scarred it will be marked as such in your roster.
28 minutes ago, Bertie Wooster said:

From the rules:

REPAIRS

Any ship that takes more than half its hull points in damage in battle is “scarred” and must be repaired before it can face battle at full strength. A scarred ship counts as half rounded down of its point for combat calculations (or if playing a vassal or irl game, give the ship damage cards equal to half (rounded up) of its hull value). To repair a ship it must be in a system with IC. The cost to repair is equal to one quarter of the cost of the ship, rounded up. For example, if a CR90B is “scarred” it would cost 10 creds / IC to repair.

When a ship is scarred it will be marked as such in your roster.

Thanks. And I assume it follows the normal retreat rules?

So in my case it's back at T waiting to be repaired?

34 minutes ago, FortyInRed said:

Thanks. And I assume it follows the normal retreat rules?

So in my case it's back at T waiting to be repaired?

It's not at T; it's still at C. You have to give orders this turn that tell the CR90 where to jump.

After a battle, the force with the lower points cost of ships and squadrons remaining must retreat. The combat is concluded, and the force MUST jump the next turn to another location . If it is unable to jump, it is considered destroyed. A retreating fleet may not take any GF off the planet it was defending before retreating. Only GF already loaded on the fleet may escape with the fleet.

A retreat is not automatic. "Must retreat" doesn't mean that LTD has moved the ship for you; it means "you absolutely have to do this if you don't want your stuff destroyed."

Edited by Bertie Wooster

Ok glad I asked.

@LTD , I'll have my turn 7 orders tonight, including what to do with this ship.

On 2/22/2019 at 10:17 AM, The Jabbawookie said:

@LTD so if three forces converge on a planet, and two have hold fire orders with each other, how is the battle calculated? Two separate rolls? One using combined fleet value?

On 2/22/2019 at 2:40 PM, LTD said:

I don't know - I'll have to come up with some rules for this in the event it ever happens. The bottom line is - there will be no "Grand Alliances" of ships in the same system. Only one player's ships can occupy a location at the end of the turn. The smaller forces will all retreat, even if no casualties are taken      .

This will soon become relevant, as I have forces potentially en route to the berserkers; could I learn what happens before I commit?

3 hours ago, The Jabbawookie said:

This will soon become relevant, as I have forces potentially en route to the berserkers; could I learn what happens before I commit?

My guess is the fleets will take turns against opponents. Basically lets say me and you both have forces in the same system, as does some on else. We will not attack each other, but we will attack the other guy. One of us will go first, resolve the combat, and then after that the other one will take his turn. Then in the end the 2 smallest fleets will retreat.

I think Jabbawookie's question was about numbers.

To set up the problem, let's start with a simpler one. Let's say players A, B, and C are on the same planet during the combat phase. A has 125 points of ships and squadrons, B has 125 points, and C has 200 points. If no one has no-shoot orders, what happens? Does A shoot B and C at full strength, B shoot A and C at full strength, and C shoot A and B at full strength? If that's the case, C has a points advantage over the others.

The question is, what happens if A and B have no shoot orders on each other? Does A shoot C at full strength, B shoot C at full strength, and C shoot both A and B at full strength? Or do A and B "combine" their fleet value, so that 125+125=250, and they now gain a points advantage over C?

I will hope to respond to these questions in the next few hours.

For now, is there something else I missed? About planet P? Or was that a fevered nightmare I had?

Six players have submitted orders. Presumably the other 2 are waiting for me to answer something. I will endeavour to do so in the... next few hours.

9 minutes ago, LTD said:

I will hope to respond to these questions in the next few hours.

For now, is there something else I missed? About planet P? Or was that a fevered nightmare I had?

Six players have submitted orders. Presumably the other 2 are waiting for me to answer something. I will endeavour to do so in the... next few hours.

@clontroper5 thinks he hypered someone into P. I didn't get a conflict, and I have some folks hanging out there.

On 2/26/2019 at 10:11 PM, LTD said:

I will hope to respond to these questions in the next few hours.

@GhostofNobodyInParticular however LTD rules this, I think we should still stick with the plan of one of us going to F, one of us going to S. But we may end up in a four-player battle later on.

Edited by Bertie Wooster
12 minutes ago, Bertie Wooster said:

@GhostofNobodyInParticular however LTD rules this, I think we should still stick with the plan of one of us going to F, one of us going to S. But we may end up in a four-player battle later on.

Speaking of which, with the mandos on the way already, we may want to attack now. The 5th is over F, which appears to be a Preyerhold world. I though it was a Berserkers world. Can you update my geography of the area? What planets are whose in those 3 bottom left sectors?

Planet B - Syndicate

Planets L and N - FUNK control

Planet F - used to be Berserkers, but then Preyerhold accidentally bombarded and took control. (I thought Berserkers took control again, but apparently not.) Preyerhold claimed to withdraw their forces to X, so it's possible there nothing but Preyerhold GF there.

Planet S - Berserkers control

Planet X - Preyerhold control

1 minute ago, Bertie Wooster said:

Planet B - Syndicate

Planets L and N - FUNK control

Planet F - used to be Berserkers, but then Preyerhold accidentally bombarded and took control. (I thought Berserkers took control again, but apparently not.) Preyerhold claimed to withdraw their forces to X, so it's possible there nothing but Preyerhold GF there.

Planet S - Berserkers control

Planet X - Preyerhold control

Thanks for the intel!

@Bertie Wooster To fill in my map, does FUNK also control R & E? My last intel has that as FUNK worlds.

2 minutes ago, BiggsIRL said:

Thanks for the intel!

By the time you come to visit the Southwest, this Intel will probably be irrelevant.

1 minute ago, BiggsIRL said:

@Bertie Wooster To fill in my map, does FUNK also control R & E? My last intel has that as FUNK worlds.

Yes, those are also FUNK worlds.

1 minute ago, Bertie Wooster said:

By the time you come to visit the Southwest, this Intel will probably be irrelevant.

But... my map with pretty borders!

On 2/22/2019 at 10:10 PM, LTD said:

The Nordic Beserkers have arrived in orbit over Far F'Tarq the Lesser. The planet is blockaded.

This is the last I heard about planet F.