I have never really looked at the TIE/v1 - largely because I only own one and that through the charity of a friend - but I was looking at the points changes and they seem to have gotten really, really good (and it looks like they were already good, day 1 in 2nd edition).
I'm not talking about the named pilots, but the generics:
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Baron Of The Empire
- Now 33 points - meaning you can have 6 of these zippy little buggers in a squad.
- Compared to a TIE/fo, they have the same agility, durability (although they get 2 shields, 2 hull rather than 1 shield, 3 hull, which is slightly better), and primary weapon firepower
- They get a dramatically better action bar - native boost with a link into focus, and adding linked focus onto barrel roll.
- They are initiative 3, the equal of the Omega Squadron Ace.
- They get all 3 speeds of bank manoeuvre.
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Inquisitor
- Reduced in cost to 38 points, Supernatural Reflexes also reduced to 8 points for an Initiative 3 pilot means they cost only 46 points all-up (leaving points for Homing Missiles for long range engagements).
- Since the TIE/v1 has focus linked to boost and barrel roll, you can use supernatural reflexes to boost or roll, then perform the linked action, then perform a blue manoeuvre, then target lock or evade, making the inquisitor one of the (relatively rare) ships which can generate two tokens off its own bat, and whilst pulling a 135' turn (bank boost & speed 1 turn), no less.
- Alternatively, with Fire Control System now only 2 points, you can fit 5 Inquisitors so equipped - getting rerolls off a sustained lock and free focus-to-hit/focus-to-evade off force charge and linked focus actions, letting you concentrate on using the TIE/v1's awesome tight turning circle.