I have three TIE Advanced Protoypes. I bought them for Guidance Chips in first edition. I like flying them, the dials are great but they can die a bit quickly. I’m currently experimenting with three Inquisitors and Jendon. I like the idea of having missiles for constant three dice shots, FCS and a force token for decent recurring mods and to try and keep actions for repositioning or evade. Having tried this once though, I think I need to make Jendon a bigger threat / pain than he is currently. Possibly downgrade concussion missiles to homing missiles on one of the ships to afford Sloane. Tua feels pointless as there’s no real incentive for my opponent to go after the shuttle.
As it stands:
TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)
TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)
Lambda
-class T-4a Shuttle - •Colonel Jendon - 53
•Colonel Jendon -
Darth Vader’s Shuttle Pilot
(46)
•Minister Tua (7)
TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)
Total: 200/200
View in the X-Wing Squad Builder
With Homing Missiles:
TIE Advanced v1 - Inquisitor - 46
Inquisitor - (40)
Fire-Control System (3)
Homing Missiles (3)
Lambda
-class T-4a Shuttle - •Colonel Jendon - 56
•Colonel Jendon -
Darth Vader’s Shuttle Pilot
(46)
•Admiral Sloane (10)
TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)
TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)
Total: 200/200
View in the X-Wing Squad Builder