Jendon’s Inquisitors

By eljms, in X-Wing Squad Lists

I have three TIE Advanced Protoypes. I bought them for Guidance Chips in first edition. I like flying them, the dials are great but they can die a bit quickly. I’m currently experimenting with three Inquisitors and Jendon. I like the idea of having missiles for constant three dice shots, FCS and a force token for decent recurring mods and to try and keep actions for repositioning or evade. Having tried this once though, I think I need to make Jendon a bigger threat / pain than he is currently. Possibly downgrade concussion missiles to homing missiles on one of the ships to afford Sloane. Tua feels pointless as there’s no real incentive for my opponent to go after the shuttle.

As it stands:

TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)

TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)

Lambda -class T-4a Shuttle - •Colonel Jendon - 53
•Colonel Jendon - Darth Vader’s Shuttle Pilot (46)
•Minister Tua (7)

TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)

Total: 200/200

View in the X-Wing Squad Builder

With Homing Missiles:

TIE Advanced v1 - Inquisitor - 46
Inquisitor - (40)
Fire-Control System (3)
Homing Missiles (3)

Lambda -class T-4a Shuttle - •Colonel Jendon - 56
•Colonel Jendon - Darth Vader’s Shuttle Pilot (46)
•Admiral Sloane (10)

TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)

TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Fire-Control System (3)
Concussion Missiles (6)

Total: 200/200

View in the X-Wing Squad Builder

I flew the second of these lists a couple of times and it was super effective. The action economy is awesome with double mods and re-positioning, pre-move coordinate etc. The points changes have actually helped it meaning I can now afford concussion missiles on all three and the title for the shuttle. I can even contemplate Palpatine instead of Sloane ...

Lambda -class T-4a Shuttle - •Colonel Jendon - 60
•Colonel Jendon - Darth Vader’s Shuttle Pilot (46)
•Admiral Sloane (10)
ST-321 (4)

TIE Advanced v1 - Inquisitor - 46
Inquisitor - (38)
Fire-Control System (2)
Concussion Missiles (6)

TIE Advanced v1 - Inquisitor - 46
Inquisitor - (38)
Fire-Control System (2)
Concussion Missiles (6)

TIE Advanced v1 - Inquisitor - 46
Inquisitor - (38)
Fire-Control System (2)
Concussion Missiles (6)

Total: 198/200

View in the X-Wing Squad Builder

Why not give FCS on the shuttle to round out to 200 points?

44 minutes ago, RedSkull said:

Why not give FCS on the shuttle to round out to 200 points?

I thought about it, but when I've played this list I end up coordinating every round. I'm not sure a two point bid does much either though! :)

19 minutes ago, eljms said:

I thought about it, but when I've played this list I end up coordinating every round. I'm not sure a two point bid does much either though! :)

Well the ST-321 allows you to acquire a target lock after you preform the coordinate action

32 minutes ago, RedSkull said:

Well the ST-321 allows you to acquire a target lock after you preform the coordinate action

Right - my point is that I'll be getting a new target lock every round near enough, so is FCS worth it?

A friend is suggesting Ciena Ree as a crew alternative to Sloane. The movement possibilities would be too funny on those Inquisitors. I'm not sure whether I like it more than Sloane but definitely one to try out.

13 hours ago, eljms said:

A friend is suggesting Ciena Ree as a crew alternative to Sloane. The movement possibilities would be too funny on those Inquisitors. I'm not sure whether I like it more than Sloane but definitely one to try out.

I can confirm Ciena Ree provides truly shocking manoeuvrability. On a ship with a green hard turn to shake the stress off, and the choice of boost or barrel roll, Ciena Ree can rotate you to face anywhere in a 270' arc....

Inquisitors got even cheaper!

I had settled on 3 x Inquisitors with FCS and Concussion Missiles + Jendon with Title + Palp.

I have another 9 points to play with now.

Upgrade an Inquisitor to Seventh Sister?

I kinda fancy SNR + Cluster x3, Jendon + 7th Sister crew.

Might be tempted to Collision Detector and title the Lambda

Edited by Cuz05

I tried out Brilliant Evasion for my Inquisitors last night ( 3 x Inquisitors with FCS + Concussion Missiles + Brilliant Evasion & Jendon with Title + Palp) . I played two games and never used it.

I have ten points to spend and I'm really not sure what to do with them. Options I'm considering:

  • Put SNR for the Inquisitors and trim Jendon (all kinds of options there) as per @Cuz05
    • I get the attraction of this. The Inquisitors can do crazy things with their linked actions and strong dials.
    • I've messed about a bit with SNR on fly casual, and I know others on this forum love it for the Inquisitors, but I personally don't get on with it so well
  • I can play my original list and upgrade an Inquisitor to Seventh Sister
    • Slightly higher initiative pilot
    • Potential to use her ability, although probably the extra force token is the real benefit
    • Just feels a bit marginal and I lose having all my ships at the same initiative which can be very handy
  • Advanced Sensors on Jendon
    • I'd love to be able to coordinate and then do a hard stop, I'm pretty sure I'd use this two or three times a game
    • Jendon would be very bloated with Palp, title and AS - 25 points of upgrades. Obvious target for my opponent to prioritize
  • Putting Sense on one or two of the Inquisitors
    • Could help with some crucial blocks
  • Fly Jendon without upgrades and get Seventh Sister AND The Grand Inquisitor
    • Higher Initiatives
    • More force
    • More abilities
    • Lose out on Jendon's free target locks and Palp force
  • Stick with Brilliant Evasion
    • Makes the Inquisitors even hard to kill than they are already
      • I never used it the other night, but in theory I think it takes the probability of me having three evade results from 60% to 68% assuming evade + force

I might drop Palp and fly with Advanced Sensors and Ciena Ree just for kicks next time out ...

Oh man, the Supernaturals....

Tbf, Fly Casual is a bit weird for them as the AI doesn't really leave a flank open. That's where they shine, they cover so much ground to get where they need to be, if space opens up.

Been having a blast with this today. Might be flying it properly in the near future.

Oh. It's Beautiful.

(47) Lieutenant Sai [ Lambda-class T-4a Shuttle]
(4) ST-321
(4) Director Krennic
Points: 55

(46) Maarek Stele [TIE Advanced x1]
(1) Marksmanship
(2) Fire-Control System
Points: 49

(35) Inquisitor [TIE Advanced v1]
(8) Supernatural Reflexes
(5) Cluster Missiles
Points: 48

(35) Inquisitor [TIE Advanced v1]
(8) Supernatural Reflexes
(5) Cluster Missiles
Points: 48

Total points: 200

Krennic is a little complex to set up, and theres some redundancy in it, which is where we're working things out.

The Inqs seperate and flank. One can end up R3 of an enemy, loaded with focus/evade.

Next turn, Sai moves up, coords the Inq a focus, receives focus/lock. Inq can do any number of mad things with SNR then.

Maarek moves up, locks the same target and can spend an eye to strip a shield to maybe force an awful crit through.

All following coords are focus for Maarek, (into roll into blue move, even).

There's obviously a number of ways to play it. Seems fun.

Instinctive Aim on the Inquisitors? I know that somewhat undermines the entire purpose of using Jendon, but it would allow the Inquisitors to be nicely opportunistic. Still leaves a lot of points for Hull or Shield on the Shuttle, or Collision Detector (a shuttle which can ignore rocks is also pretty scary), or swapping to a different crew.

Vader crew never seems too bad on a shuttle.

The slightly-cheaper Director Krennic synergies well with Jendon (he can now easily grab a long-range lock as well), even if you never make use of the condition. He'd easily slip in along someone else.

Oh dang. You can run Sloan and Seventh Sister together on Jendon. Sev can swap one of the two stress for a jam or tractor token.

4 hours ago, theBitterFig said:

You can run Sloan and Seventh Sister together on Jendon.

That would be funny. My only fear is that in loading Jendon up too much I'm giving people easy points.

Instinctive Aim is an interesting idea though. It opens up the possibility of not flying Jendon at all.

The other suggestion someone had for me was hate instead of brilliant evasion.

5 hours ago, eljms said:

Instinctive Aim is an interesting idea though. It opens up the possibility of not flying Jendon at all.

The other suggestion someone had for me was hate instead of brilliant evasion.

Hate might not be bad. With their low-ish initiative, they're going to get shot at, and they're going to take damage, so might as well get back force charges. Hate means that you'll be able to spend more force on defensive mods.

As to not-Jendon, Sai is pretty cool. Maybe with Vader and ST-321, and just a battering ram of a shuttle. Or like, a non-shuttle ship. I actually have a Lone Wolf/5th Brother/Collision Detector Echo packed in my back with 3x IA/Conc Inquisitors. At 42 points, they're an interesting "3 attack dice" ship. Great dial, perhaps a little low HP for their cost, but not much worse than a Starviper.

But there's still an advantage to Jendon, in that you'll roll in with Focus/Lock/Force, which is better than just Focus, after spending the Force to fire the Missiles. Maybe it's redundant, but redundancy is consistency by another name.

One major Instinctive Aim downside: there's *ONE* copy of it in the core set, and nowhere else (not even the upcoming v1 reprint expansion). Are you f'ing kidding me, FFG?

45 minutes ago, theBitterFig said:

there's still an advantage to Jendon, in that you'll roll in with Focus/Lock/Force

Right. Well, kind of. I roll in with Evade / Lock / Force. To me this is the strength of these ships - they're really tough to take down. And with FCS I quite often keep those target locks allowing me to keep taking evade actions, or execute red maneuvers and still have fully modded shots.

I'm starting to wonder whether the real power play is to take Jendon with four TIEv1s like this:

Colonel Jendon (46)
Ship total: 46 Half Points: 23 Threshold: 5

Inquisitor (35)
Cluster Missiles (5)

Ship total: 40 Half Points: 20 Threshold: 2

Baron of the Empire (32)
Cluster Missiles (5)

Ship total: 37 Half Points: 19 Threshold: 2

Baron of the Empire (32)
Cluster Missiles (5)

Ship total: 37 Half Points: 19 Threshold: 2

Inquisitor (35)
Cluster Missiles (5)

Ship total: 40 Half Points: 20 Threshold: 2


Total: 200

It has the potential to be an overwhelming alpha strike.

Edited by eljms
1 hour ago, eljms said:

Right. Well, kind of. I roll in with Evade / Lock / Force. To me this is the strength of these ships - they're really tough to take down. And with FCS I quite often keep those target locks allowing me to keep taking evade actions, or execute red maneuvers and still have fully modded shots.

I'm starting to wonder whether the real power play is to take Jendon with four TIEv1s like this:

Colonel Jendon (46)
Ship total: 46 Half Points: 23 Threshold: 5

Inquisitor (35)
Cluster Missiles (5)

Ship total: 40 Half Points: 20 Threshold: 2

Baron of the Empire (32)
Cluster Missiles (5)

Ship total: 37 Half Points: 19 Threshold: 2

Baron of the Empire (32)
Cluster Missiles (5)

Ship total: 37 Half Points: 19 Threshold: 2

Inquisitor (35)
Cluster Missiles (5)

Ship total: 40 Half Points: 20 Threshold: 2


Total: 200

It has the potential to be an overwhelming alpha strike.

Fair point on the Evade.

List could work. I'll note that a Baron of the Empire is the same price as either a Gamma Ace TIE/sa Bomber, or a Nu Gunboat. Dropping to Scimitar Bombers would split up the Initiatives, but would get enough points to go back to Concussion, if those were a preferred missile.

Bump. Matt Cary's version currently on stream at GenCon:

Grand Inq w/ FCS + Concs + Sense

Inquisitor w/ FCS + Concs x 2

Jendon

Wish I could fly it as well as he does ...

Now I really want to try something like this...

Colonel Jendon (46)
Darth Vader (14)
Shield Upgrade (4)

Ship total: 64 Half Points: 32 Threshold: 6

Maarek Stele (46)
Marksmanship (1)
Fire-Control System (2)

Ship total: 49 Half Points: 25 Threshold: 3

Inquisitor (35)
Fire-Control System (2)
Concussion Missiles (6)

Ship total: 43 Half Points: 22 Threshold: 2

Inquisitor (35)
Fire-Control System (2)
Concussion Missiles (6)

Ship total: 43 Half Points: 22 Threshold: 2


Total: 199

2 hours ago, eljms said:

Bump. Matt Cary's version currently on stream at GenCon:

Grand Inq w/ FCS + Concs + Sense

Inquisitor w/ FCS + Concs x 2

Jendon

Wish I could fly it as well as he does ...

Got #2, defeated by Republic Aces after defeating Republic Aces.

V1s and Concussion missiles are good now!

8 hours ago, XPav said:

Got #2, defeated by Republic Aces after defeating Republic Aces.

V1s and Concussion missiles are good now!

Or Matt Carey is just good. These things are awings and can pop. If you lose one quick, the list loses a lot of umph from losing an arc missile threat, and if you now block, only one ship and maybe the shuttle get a shot.

Good list but I hope people dont expect it to coast them into top cuts.

I think this list is more about the pilot, and matchups, similar to hatchetman. Lots of bad matchups for hatchetman.

Will be interesting to see people put their taps on the table now though. 35pts for a force user ship is great value.

15 hours ago, wurms said:

These things are awings and can pop

They're pretty hard to take down because of the force / evade combo. Unless someone manages to get multiple shots onto the same one in the same round they really don't pop. Even when I've flown badly they rarely actually die in a round, just get hurt bad.

15 hours ago, wurms said:

I think this list is more about the pilot, and matchups

Probably fair. The gold squadron co-commentator made a comment about the list possibly struggling against regen or beef. I think that's spot on. And as you say, Matt's a next level pilot.

@C3gorach I think what's smart about Matt's list is that you're not giving up many points on the shuttle. I've been flying with Palp and the Title. That's a fat, juicy target for someone to get stuck into.