So, we've been playing for a while, and it really came to a head this week that duelling wasn't quite right. I've looked at some of the stuff on here and we're going to institue some fixes. One of the fixes I had considered was allowing a character to take a Support or Scheme action as part of their Initiative roll in a Duel, representing some of the potential psychological games that might be played or focusing done. However, when I checked back through the rules, I realised there's about 1 Kata and 1 Shuji that inflicts any Strife at all, about 3 Kiho and Invocations and 1 Maho- not great, and most are attacks anyway.
I was considering creating, at the very least, some basic Shuji that could be used in both Skirmishes and Duels as well as Intrigues, especially as Compromising your opponent seems like a likely aim if you want to get them to do something- several Shuji force your opponent to do something when Compromised.
So I was considering, for Rank 1 Shuji: I'm thinking maybe Air and Fire would inflict Strife, Water and Void might reduce it and Earth grants resistance to it? As a base idea. Fire and Void are probably stronger but require forfeiture of Honour and Glory respectively.
That would give Courtiers a better chance of doing something beyond just learning the far more useful Kata.