Before, ages ago (aka Warhammer 1st edition) Chaos was a mixture of corruption and big frackin' monsters. Although there were no rules for it, the idea of corruption was extremely strong. The Enemy Within is the core concept of the original edition.
With Warhammer 2nd edition, we received a generally cleaner version of Chaos. It was all about the monsters, as I feel the wargaming influence took over the design of even the RPG. Chaos became little more than hordes of beasts.
3rd edition skirts the edge. They've presented nothing new, but that's because what they've presents is scarce at best. They have plenty of time for a Chaos supplement.
But in the meantime, I would like to know if anybody else wants to implement some sort of corruption system for 3rd edition. You read lines like 'tendrils that caress the minds of their mortal servants', which are wonderful evocative, but you get nothing to work with. No rules to support the fluff.
My only thought is to adapt the Stress system to represent corruption of the Chaos gods. Like when you are at your worst (lots of stress) you are weak and one of the gods can hear your plight and convert your stress into a point of corruption. Something like that.
One thing I really dislike about how Chaos works is that it compels people into worshipping the dark gods but for a truly stupid payoff: Mutation. Yes, it makes sense that chaos would 'gift' people with mutation but the folks of the Empire fear mutants I I feel, unless they are insane (which I figure most chaos worshippers are) they would never get into worshipping the dark gods. There must be a more subtle reason. Subtle is what makes 'the Enemy Within' a strong statement. It's not just the fact that this random noble turned evil or this witchhunter went insane and started following Chaos. That's too blunt. I want a subtle system.
But I'm not sure how best to implement something like this. Any thoughts?