Hello everyone.
I've always wanted to create a massive amount of new items for the purpose of gameplay diversity, and now I am making it.
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PRINTING
Now, thanks to Sadgit and his advices I am making print ready cards. Just download any card you want and order the print from PrinterStudio right here:
https://www.printerstudio.com/personalized/mini-european-playing-cards.html
Notice,that Descent cards are 41x63mm, so you will have to do a little bit of manual cuting.
While Items expansion is unfinished, I would recommend printing the cards on a color paper. With a good printer the quality is acceptable.
You could see the example below.
UPD: PrinterStudio Increased the requirement for card resolution for 2 pixels. I'll update cards once they are all done.
UPD:
https://www.makeplayingcards.com/design/custom-mini-us-game-deck-size-cards.html
Sadgit suggested this site as an alternative for PrinterStudio. This site has the correct template for 63x41mm cards.
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OVERALL
Anyone can toss in an idea for a new item, its stats, and perhaps some art text.
There are approximately 170 items in the whole game, including all expansions, class items and relics.
I am planning to double that amount of items. It means that more than a half is already done.
I reckon that expansion has to be distinguishable from the others and I will create a custom icon for it in the future to mark the items with.
Items expansion would require all small and large boxed expansions.
I still need to fix the wording and tweak the balance of many cards, so your help would be highly appreciated.
You can also suggest a bunch of ideas for the new cards here, in the comments.
Seriously, I would love to see your ideas
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RULES V1.5
DICE
If any weapon has no blue die in its throwing pool, then use the die at the top of the row as an alternative. That die is now called the "Main one".
If after your throw the side of "Main one" that is face up has the lowest number of everything (Surge > Hearts > Range), then this side considered an X.
Each rule that allows you to manipulate X applies to that side of the "Main one".
If you have added the same die to the throwing pool as the "Main one", then throw only one of those first. He is the "Main one". After that continue your attack as usual.
^^^[Red > Yellow > Green]^^^
KEYWORDS
1. Assault - Each time you perform an attack that targets a figure adjacent to you that was not adjacent to you at the start of your turn, that attack gains +1 Damage.
2. Aura X - Each time an enemy figure enters a space adjacent to this hero, that figure suffers X Damage.
3.
Charge
X - Place 1
charge
token on the item at the start of your turn. X - maximum number of
Charge
tokens this equipment can have. The item describes the way you can spend
Charge
tokens. You can spend all
charge
tokens at once during your turn and it does not require an action.
You cannot spend
Charge
tokens if their amount is unsufficient for a single Discarding.
4. "Condition" X - If this attack targets a figure that has "Condition" on it, then add X damage.
5. Fire Breath - Starting with the target space, trace a path of 4 spaces in any direction. All figures on this path are affected by this attack. Each figure rolls defense dice separately.
6. Hardened X - ignore X amount of Pierce. (This keyword doesn't belong to me. I saw someone posting it on the forums.)
7. Heavy X - your speed is reduced to X and cannot be increased above X.
8. Knockback - Remove the target from the map, then place him on any empty space within 3 spaces of his original space. He counts as entering that space.
9. Meltdown X - Does more damage to the armored targets. Converts X Armor to the Damage that bypasses Armor. The rest of the damage still affected by target's Armor.
10. Pierce X - This attack ignores X Armor rolled on the defense dice.
11. Reach - Allows the figure to use a Melee attack to target a figure up to two spaces away, rather than only adjacent spaces. The target still needs to be in line of sight.
12. Sorcery X - After making an attack roll, you may convert up to X range to Damage, or up to X Damage to range.
13. Support X - Not yet implemented.
14. New characteristic. Each hero has the same value of Luck. To test Luck you must roll 1 Grey die. If you roll 1 - You succeed. If you roll 0, 2 or 3 - You fail.
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Items Created: 158
Days spent: Many
ACT I: https://www.flickr.com/photos/144820386@N04/albums/72157708910740503
ACT II:
https://www.flickr.com/photos/144820386@N04/albums/72157708910785263
Items for Hardcore Start for Heroes (These items are used instead of default starting class items)
https://www.flickr.com/photos/144820386@N04/albums/72157708910661321
Conditions:
https://www.flickr.com/photos/144820386@N04/albums/72157680340153048
Everything:
https://www.flickr.com/photos/144820386@N04/
DROPBOX:
Items:
https://www.dropbox.com/sh/aqbfs9tvoz0bcqc/AABChik6aUVcbqk-q-IzXMQua?dl=0
Conditions:
https://www.dropbox.com/sh/nj8yrqhiamum2a7/AADFH9TEVEUZHI1sDiIXc_bNa?dl=0
Edited by Kauperwood